e99 Online Shopping Mall

Geometry.Net - the online learning center Help  
Home  - Basic L - Logo Programming (Books)

  Back | 21-40 of 100 | Next 20
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

click price to see details     click image to enlarge     click link to go to the store

$36.93
21. Computer Science Logo Style 2/e,
 
22. Complete Logo Programming: Terrapin
 
23. Introduction to Programming in
 
$5.95
24. Developmentally Appropriate LOGO
 
25. Complete Apple Logo Programming
$14.13
26. Logo Programming Language Family:
 
$5.95
27. Educational computing: how are
$42.00
28. Turtle Graphics: Computer Graphics,
 
$20.48
29. Programacion En Logo/Programming
 
30. Apple Logo Primer
$33.90
31. Computer Science Logo Style 2/e,
32. Computer Science Logo Style 2/e
$23.99
33. Computer Science Logo Style 2/e,
 
$151.75
34. Computer Science Logo Style: Advanced
 
$145.00
35. Advanced Logo: A Language for
 
$24.98
36. Computer Science Logo Style: Projects,
 
$5.95
37. Encouraging young children's thinking
 
38. Let's Talk Commodore Turtle. Teachers'
 
$4.90
39. Logo: An entry from Macmillan
$5.40
40. In the world of informatics. Programming

21. Computer Science Logo Style 2/e, Vol. 3: Beyond Programming
by Brian Harvey
Paperback: 384 Pages (1997-02-14)
list price: US$42.00 -- used & new: US$36.93
(price subject to change: see help)
Asin: 0262581507
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
"In the world of theatre `Harvey' is a large, white rabbit who happensto be invisible. Elementary computer science's `Harvey' is more like atiger - clever, colorful, powerful, and, thanks to this revised editionof a classic set of texts, very visible indeed." -- William Higginson,Coordinator; Mathematics, Science and Technology Education Group,Queen's University at Kingston, Canada

This series is for people--adults and teenagers--who are interested incomputer programming because it's fun. The three volumes use the Logoprogramming language as the vehicle for an exploration of computerscience from the perspective of symbolic computation and artificialintelligence. Logo is a dialect of Lisp, a language used in the mostadvanced research projects in computer science, especially in artificialintelligence. Throughout the series, functional programming techniques(including higher order functions and recursion) are emphasized, buttraditional sequential programming is also used when appropriate. In thesecond edition, the first two volumes have been rearranged so thatillustrative case studies appear with the techniques they demonstrate.Volume 1 includes a new chapter about higher order functions, and therecursion chapters have been reorganized for greater clarity. Volume 2includes a new tutorial chapter about macros, an exclusive capability ofBerkeley Logo, and two new projects. Throughout the series, the largerprogram examples have been rewritten for greater readability by moreextensive use of data abstraction. In Volume 3 BeyondProgramming, the reader learns that computer science includes notjust programming computers, but also more formal ways to think aboutcomputing, such as automata theory and discrete mathematics. In contrastto most books on those subjects, this volume presents the ideas in theform of concrete, usable computer programs rather than as abstractproofs. Examples include a program to translate from the declarativeRegular Expression formalism into the executable Finite State Machinenotation, and a Pascal compiler written in Logo. The Logo programs inthese books and the author's free Berkeley Logo interpreter areavailable via the Internet or on diskette. ... Read more


22. Complete Logo Programming: Terrapin
by Steven L. Mandell, Colleen J. Mandell
 Hardcover: 425 Pages (1986-01-01)

Isbn: 0314962352
Canada | United Kingdom | Germany | France | Japan

23. Introduction to Programming in Logo Using Logo Plus
by Sharon Yoder
 Paperback: 132 Pages (1990-02)
list price: US$19.95
Isbn: 0924667605
Canada | United Kingdom | Germany | France | Japan

24. Developmentally Appropriate LOGO Computer Programming with Young Children.: An article from: Information Technology in Childhood Education Annual
by Catherine Wilson Gillespie, Sally Beisser
 Digital: 23 Pages (2001-01-01)
list price: US$5.95 -- used & new: US$5.95
(price subject to change: see help)
Asin: B0008I9ZLY
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
This digital document is an article from Information Technology in Childhood Education Annual, published by Association for the Advancement of Computing in Education (AACE) on January 1, 2001. The length of the article is 6740 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: Developmentally Appropriate LOGO Computer Programming with Young Children.
Author: Catherine Wilson Gillespie
Publication: Information Technology in Childhood Education Annual (Refereed)
Date: January 1, 2001
Publisher: Association for the Advancement of Computing in Education (AACE)
Page: 229

Distributed by Thomson Gale ... Read more


25. Complete Apple Logo Programming
by Mandell
 Hardcover: Pages (1986-06)
list price: US$43.75
Isbn: 0314962344
Canada | United Kingdom | Germany | France | Japan

26. Logo Programming Language Family: Microworlds Jr, Netlogo, Starlogo, Atari Logo
Paperback: 32 Pages (2010-09-15)
list price: US$14.14 -- used & new: US$14.13
(price subject to change: see help)
Asin: 1158416725
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
Chapters: Microworlds Jr, Netlogo, Starlogo, Atari Logo. Source: Wikipedia. Pages: 30. Not illustrated. Free updates online. Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Excerpt: MicroWorlds JR supports constructivism by putting control in the hands of the student. The program allows the child to interact actively with the computer, applying logic and problem solving skills to create their own 'microworld', often through project-based learning. Constructivists believe that: Seymour Papert and Idit Harel have developed Constructionist learning theory, based upon the premise that children learn best by making things, not just by doing. Being involved in the creation of that which is new enables the teacher to join students as an authentic co-learner, thereby modelling the strategies of expert learners. Working through problems enhances a child's ability to see transfer in the knowledge they have acquired, and when creating with Logo much of the learning has to do with 'debugging' the programs to see intended results, as well as the understanding of what is relevant and efficient in deciphering and creating the code (Skillen, 2003).MicroWorlds JR involves the principles of constructionism that engage young learners: Click here to see a video interview with Seymour Papert courtesy of The George Lucas Educational Foundation. Logo is a computer programming language that requires the student to interact with the turtle (object), and give it commands to make it move. For example, to draw a square, the turtle would need to put its pen down, step forward 60 paces, turn 90 degrees and then repeat these two commands four times. Students need to think carefully to command the turtle in a logical manner, and then check to see whether they create the desired effect. Alternatively, procedures can be written whereby students group the commands toge...More: http://booksllc.net/?id=7863491 ... Read more


27. Educational computing: how are we doing?(history of Logo programming language) (Technology Information)(Cover Story): An article from: T H E Journal (Technological Horizons In Education)
by Seymour Papert
 Digital: 8 Pages (1997-06-01)
list price: US$5.95 -- used & new: US$5.95
(price subject to change: see help)
Asin: B00097NBC8
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
This digital document is an article from T H E Journal (Technological Horizons In Education), published by T.H.E. Journal, LLC on June 1, 1997. The length of the article is 2249 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

From the supplier: Logo was designed in the 1960s as a programming language that would encourage small children to grasp mathematical principles. Initially, children primarily used Logo to write small programs that could produce geometric figures. Later, Logo was expanded to support constructing virtual Lego devices. Many children who were only mildly interested in graphical programming became quite entranced with Lego programming. Clearly, working with Lego constructs offered more children more opportunities to relate to more concepts. While initial Logo projects took only a few hours to complete, Idit Harel suggested that children should collaborate on a single make-believe product for months on end, including programming and writing a user's manual and publicity materials. The next step is to create an online community of students who can collaborate on a project.

Citation Details
Title: Educational computing: how are we doing?(history of Logo programming language) (Technology Information)(Cover Story)
Author: Seymour Papert
Publication: T H E Journal (Technological Horizons In Education) (Refereed)
Date: June 1, 1997
Publisher: T.H.E. Journal, LLC
Volume: v24Issue: n11Page: p78(3)

Article Type: Cover Story

Distributed by Thomson Gale ... Read more


28. Turtle Graphics: Computer Graphics, Vector Graphics, Cursor, Cartesian Plane, Logo Programming Language
Paperback: 92 Pages (2010-02-18)
list price: US$46.00 -- used & new: US$42.00
(price subject to change: see help)
Asin: 6130429975
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
High Quality Content by WIKIPEDIA articles! Turtle graphics is a term in computer graphics for a method of programming vector graphics using a relative cursor (the "turtle") upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language.The turtle moves with commands that are relative to its own position, such as "move forward 10 spaces" and "turn left 90 degrees". The pen carried by the turtle can also be controlled, by enabling it, setting its color, or setting its width. A student could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. Seymour Papert called this "body syntonic" reasoning. ... Read more


29. Programacion En Logo/Programming in Logo (Spanish Edition)
by Joaquin D'Opazo Alvarez
 Paperback: Pages (1985-09)
list price: US$26.95 -- used & new: US$20.48
(price subject to change: see help)
Asin: 8476140339
Canada | United Kingdom | Germany | France | Japan

30. Apple Logo Primer
by Gary G. Bitter
 Paperback: 320 Pages (1983-08)
list price: US$19.50
Isbn: 0835903141
Canada | United Kingdom | Germany | France | Japan

31. Computer Science Logo Style 2/e, Vol. 1: Symbolic Computing
by Brian Harvey
Paperback: 340 Pages (1997-02-14)
list price: US$47.00 -- used & new: US$33.90
(price subject to change: see help)
Asin: 0262581485
Average Customer Review: 4.5 out of 5 stars
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
"In the world of theatre `Harvey' is a large, white rabbit who happensto be invisible. Elementary computer science's `Harvey' is more like atiger - clever, colorful, powerful, and, thanks to this revised editionof a classic set of texts, very visible indeed." -- William Higginson,Coordinator; Mathematics, Science and Technology Education Group,Queen's University at Kingston, Canada

This series is for people--adults and teenagers--who are interested incomputer programming because it's fun. The three volumes use the Logoprogramming language as the vehicle for an exploration of computerscience from the perspective of symbolic computation and artificialintelligence. Logo is a dialect of Lisp, a language used in the mostadvanced research projects in computer science, especially in artificialintelligence. Throughout the series, functional programming techniques(including higher order functions and recursion) are emphasized, buttraditional sequential programming is also used when appropriate. In thesecond edition, the first two volumes have been rearranged so thatillustrative case studies appear with the techniques they demonstrate.Volume 1 includes a new chapter about higher order functions, and therecursion chapters have been reorganized for greater clarity. Volume 2includes a new tutorial chapter about macros, an exclusive capability ofBerkeley Logo, and two new projects. Throughout the series, the largerprogram examples have been rewritten for greater readability by moreextensive use of data abstraction. Volume 1 Symbolic Computing,is addressed to a reader who has used computers and wants to learn theideas behind them. Symbolic computing is the manipulation of words andsentences, in contrast both to the graphics most people associate withLogo and to the numerical computation with which more traditionallanguages such as Pascal and C++ are most comfortable. This volume iswell known for its clear and thorough presentation of recursion, a keyidea in computer science that other texts treat as arcane and difficult.The Logo programs in these books and the author's free Berkeley Logointerpreter are available via the Internet or on diskette. ... Read more

Customer Reviews (2)

5-0 out of 5 stars Brian Harvey gives Logo the respect it deserves
Brian Harvey shows us that Logo is not a programming language "for kids". This misconception is erased with his books, showing that computer programming with Logo can be fun, relatively easy, and yet as powerful (or even more) than with other more popular computer programming languages.

4-0 out of 5 stars Pssst --comes with a personal tutor inside the book!
I'm giving this book "4.5 STARS". It looses half a star because of the title -- sure, its accurate, but its also boring.Who but a college or university student would buy a book about ... COMPUTER SCIENCE, ugh! (which is probably why there hasn't been a review on this book(s) anysooner)

This book is about having FUN learning how to program (with aspecial language).Kick off your shoes, grab a java, turn on somebackground music or watch a hockey game on TV out of the corner of your eyeand "have at it" -- have some fun learning to program.JustDON'T call it Computer Science! (even though it is).

The truth is thesebooks cut through the tedium of learning something like C++ or Assembly andgets you into "programming stuff" a lot sooner.Everything youlearn with LOGO can be directly applied to other languages anyway.Andthat's what, ahh, er, the Science of Computer Programming is about.

Theauthor has a very casual yet informative style of writing.Sort of likehaving a having a buddy sitting next to you offering some laid-backadvise--only this buddy is knowledgeable and helpful.

What do you learn? Well, I'm not going to use the C.S. words--let me simply say you learnimportant principles of programming using the LOGO computer language onsome projects. Yeah, that's LOGO not LEGO.It's a powerful computerlanguage derived from Lisp...and used, among other things, in robotics, andAI.

Okay, so you've figured out that I'm pretty keen on this series ofbooks (vol1,2,3). After you get into LOGO for a while you're even going toask yourself why LOGO isn't more popular, why isn't if utilized more inlearning institutions.Probably because it isn't as politically correct.Surely Assembly, and C++, etc.,are necessary evils, but they're not fastand slick in terms of the learning curve required to get you producingapplications and understanding computer concepts. Bottom Line: Don'tunderestimate LOGO! And if you want to learn, CXXXXXXX SXXXXXX, (scratchthat)--if you want to have FUN learning how to program, check out thesebooks!

You can find a "Table of Contents" at the authorswebsite if your interested. Put in its simplest form, Volume 1 deals mainlywith learning the LOGO language with some projects. Volume 2 is aboutprojects and extending the LOGO language.Volume 3, well, with this volumeit's fair to use the words Computer Science as the focus of the text. Personally, give me Volume 1 & 2, and another 2, and another 2, etc. IOW's I have no hesitation in recommending that you own vol 1 & 2straight away. Vol 3..., maybe. Not because it isn't well written, ...itsjust more specialized. ... Read more


32. Computer Science Logo Style 2/e - 3 vol. set
by Brian Harvey
Paperback: 1068 Pages (1997-02-14)
list price: US$110.00
Isbn: 0262581515
Average Customer Review: 4.0 out of 5 stars
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
Volume 1: Symbolic Computing Volume 2: Advanced TechniquesVolume 3: Beyond Programming

"In the world of theatre `Harvey' is a large, white rabbit who happensto be invisible. Elementary computer science's `Harvey' is more like atiger - clever, colorful, powerful, and, thanks to this revised editionof a classic set of texts, very visible indeed." -- William Higginson,Coordinator; Mathematics, Science and Technology Education Group,Queen's University at Kingston, Canada

This series is for people--adults and teenagers--who are interested incomputer programming because it's fun. The three volumes use the Logoprogramming language as the vehicle for an exploration of computerscience from the perspective of symbolic computation and artificialintelligence. Logo is a dialect of Lisp, a language used in the mostadvanced research projects in computer science, especially in artificialintelligence. Throughout the series, functional programming techniques(including higher order functions and recursion) are emphasized, buttraditional sequential programming is also used when appropriate. In thesecond edition, the first two volumes have been rearranged so thatillustrative case studies appear with the techniques they demonstrate.Volume 1 includes a new chapter about higher order functions, and therecursion chapters have been reorganized for greater clarity. Volume 2includes a new tutorial chapter about macros, an exclusive capability ofBerkeley Logo, and two new projects. Throughout the series, the largerprogram examples have been rewritten for greater readability by moreextensive use of data abstraction. Volume 1 Symbolic Computing,is addressed to a reader who has used computers and wants to learn theideas behind them. Symbolic computing is the manipulation of words andsentences, in contrast both to the graphics most people associate withLogo and to the numerical computation with which more traditionallanguages such as Pascal and C++ are most comfortable. This volume iswell known for its clear and thorough presentation of recursion, a keyidea in computer science that other texts treat as arcane and difficult.Volume 2 Advanced Techniques, is addressed to the reader withsome experience with symbolic Logo programming. It combines additionaltutorial chapters about advanced Logo features with case studies inwhich those techniques are used in programming projects. The projectsrange from games (a solitaire program) through utilities (finding thedifferences between two versions of a file) to a computer thattranslates BASIC programs into Logo. This volume also includes theBerkeley Logo Reference Manual as an appendix. In Volume 3 BeyondProgramming, the reader learns that computer science includes notjust programming computers, but also more formal ways to think aboutcomputing, such as automata theory and discrete mathematics. In contrastto most books on those subjects, this volume presents the ideas in theform of concrete, usable computer programs rather than as abstractproofs. Examples include a program to translate from the declarativeRegular Expression formalism into the executable Finite State Machinenotation, and a Pascal compiler written in Logo. The Logo programs inthese books and the author's free Berkeley Logo interpreter areavailable via the Internet or on diskette. ... Read more

Customer Reviews (1)

4-0 out of 5 stars BUYER BEWARE
The one Amazon marketplace item (seller TONY0640) is cheap because it is NOT the full set, it is only the 3rd volume of 3.Granted, the seller says that, but an overzealous but underwary buyer might easily miss it since it says 3 vol. set in the title.I was looking for the full set and almost fell into it myself.I know someone who has read the the full set and recommends it highly. ... Read more


33. Computer Science Logo Style 2/e, Vol. 2: Advanced Techniques
by Brian Harvey
Paperback: 352 Pages (1997-02-14)
list price: US$42.00 -- used & new: US$23.99
(price subject to change: see help)
Asin: 0262581493
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
"In the world of theatre `Harvey' is a large, white rabbit who happensto be invisible. Elementary computer science's `Harvey' is more like atiger - clever, colorful, powerful, and, thanks to this revised editionof a classic set of texts, very visible indeed." -- William Higginson,Coordinator; Mathematics, Science and Technology Education Group,Queen's University at Kingston, Canada

This series is for people--adults and teenagers--who are interested incomputer programming because it's fun. The three volumes use the Logoprogramming language as the vehicle for an exploration of computerscience from the perspective of symbolic computation and artificialintelligence. Logo is a dialect of Lisp, a language used in the mostadvanced research projects in computer science, especially in artificialintelligence. Throughout the series, functional programming techniques(including higher order functions and recursion) are emphasized, buttraditional sequential programming is also used when appropriate. In thesecond edition, the first two volumes have been rearranged so thatillustrative case studies appear with the techniques they demonstrate.Volume 1 includes a new chapter about higher order functions, and therecursion chapters have been reorganized for greater clarity. Volume 2includes a new tutorial chapter about macros, an exclusive capability ofBerkeley Logo, and two new projects. Throughout the series, the largerprogram examples have been rewritten for greater readability by moreextensive use of data abstraction. Volume 2 Advanced Techniques,is addressed to the reader with some experience with symbolic Logoprogramming. It combines additional tutorial chapters about advancedLogo features with case studies in which those techniques are used inprogramming projects. The projects range from games (a solitaireprogram) through utilities (finding the differences between two versionsof a file) to a computer that translates BASIC programs into Logo. Thisvolume also includes the Berkeley Logo Reference Manual as an appendix.The Logo programs in these books and the author's free Berkeley Logointerpreter are available via the Internet or on diskette. ... Read more


34. Computer Science Logo Style: Advanced Topics (Computer Science LOGO Style Vol. 3)
by Brian Harvey
 Paperback: 300 Pages (1987-10)
list price: US$21.95 -- used & new: US$151.75
(price subject to change: see help)
Asin: 0262580861
Canada | United Kingdom | Germany | France | Japan

35. Advanced Logo: A Language for Learning (Computer Science for the Behavioral Sciences Series)
by Michael Friendly
 Hardcover: 676 Pages (1988-06-01)
list price: US$145.00 -- used & new: US$145.00
(price subject to change: see help)
Asin: 0898599334
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
Advanced Logo shows how LOGO can be used as a vehicle to promote problem solving skills among secondary students, college students, and instructors. The book demonstrates the wide range of educational domains that can be explored through LOGO including generative grammars, physical laws of motion and mechanics, artificial intelligence, robotics, and calculus.
... Read more


36. Computer Science Logo Style: Projects, Styles, and Techniques
by Brian Harvey
 Paperback: 250 Pages (1986-05)
list price: US$21.95 -- used & new: US$24.98
(price subject to change: see help)
Asin: 0262580802
Canada | United Kingdom | Germany | France | Japan

37. Encouraging young children's thinking skills with Logo. (Logo computer language): An article from: Childhood Education
by Nicola J. Yelland
 Digital: 7 Pages (1995-03-22)
list price: US$5.95 -- used & new: US$5.95
(price subject to change: see help)
Asin: B00093KC6A
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
This digital document is an article from Childhood Education, published by Association for Childhood Education International on March 22, 1995. The length of the article is 1802 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

From the supplier: Logo, a computer programming language, has a turtle graphics function that can help children develop their problem-solving skills. The turtle graphics function allows users to draw and interact with their own microworlds, which are learning environments. Logo allows children to develop logical and inductive reasoning and encourages collaborative teamwork. Teachers become facilitators instead of instructors.

Citation Details
Title: Encouraging young children's thinking skills with Logo. (Logo computer language)
Author: Nicola J. Yelland
Publication: Childhood Education (Refereed)
Date: March 22, 1995
Publisher: Association for Childhood Education International
Volume: v71Issue: n3Page: p152(4)

Distributed by Thomson Gale ... Read more


38. Let's Talk Commodore Turtle. Teachers' and Parents' Edition (The Prentice-Hall learning with LOGO series)
by Liddy Nevile
 Paperback: Pages (1984-08-01)

Isbn: 072480742X
Canada | United Kingdom | Germany | France | Japan

39. Logo: An entry from Macmillan Reference USA's <i>Macmillan Reference USA Science Library: Computer Sciences</i>
by Ida M. Flynn
 Digital: 5 Pages (2002)
list price: US$4.90 -- used & new: US$4.90
(price subject to change: see help)
Asin: B002676M2U
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
This digital document is an article from Macmillan Reference USA Science Library: Computer Sciences, brought to you by GaleĀ®, a part of Cengage Learning, a world leader in e-research and educational publishing for libraries, schools and businesses.The length of the article is 1243 words.The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase.You can view it with any web browser.Reviews the history of the discipline and its concepts, and profiles contributors in the field. The impact of computers on society is explored, with examples in literature and film to illustrate and support trends. ... Read more


40. In the world of informatics. Programming in Logo. Optional course. / V mire informatiki. Programmirovanie v srede Logo. Fakultativnyy kurs.
by S. N. Tur
Paperback: Pages (2002)
-- used & new: US$5.40
(price subject to change: see help)
Asin: 5941572255
Canada | United Kingdom | Germany | France | Japan

  Back | 21-40 of 100 | Next 20
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

Prices listed on this site are subject to change without notice.
Questions on ordering or shipping? click here for help.

site stats