- 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly, 2006-11-03
- IEEE Iccv Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems: 13 July 2001, Vancouver, B.C., Canada : Proceedings by IEEE Computer Engineering, PR&&&&, et all 2001-08
- GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics by Randima Fernando, 2004-04-01
- The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics by Randima Fernando, Mark J. Kilgard, 2003-03-08
- Real-time Volume Graphics by Markus Hadwiger, Joe M. Kniss, et all 2006-07-24
- Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner, 2002-12-31
- Real-Time Rendering (2nd Edition) by Tomas Moller, Eric Haines, et all 2002-07
- Computer Graphics and Virtual Environments: From Realism to Real-Time by Mel Slater, Anthony Steed, et all 2001-10-08
- KAYDARA AND BOXX DEBUT REAL-TIME 3D GRAPHICS W/ VIDEO I/O.(Product Announcement): An article from: Computer Workstations
- Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) by Christer Ericson, 2004-12-22
- Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski, 2002-03-02
- C++ Real-Time 3d Graphics by Andrew Tyler, 1994-03
- Real-Time Animation Toolkit in C++ by Rex E. Bradford, 1995-11-01
- Animating Real-Time Game Characters (Game Development Series) by Paul Steed, 2002-12-05
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