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         Geometry Tutorials:     more books (81)
  1. Geometry 8kl v2 [slave. Temp. to the tutorial Sharygin] / Geometriya 8kl ch2 [Rab. tetr. k uchebniku Sharygina] by Egorov Andrey Alexandrovich, 2008
  2. Revision and Mental Tests in Geometry by R J Fulford, 1933
  3. Mensuration and Spherical Geometry by William & T.W. Briggs & Edmondson, 1904-01-01
  4. Mastercam X Mill Training Tutorials by In House solutions Mastercam, 2005
  5. Geometry 8kl ch1 [slave. Temp. to the tutorial Sharygin] / Geometriya 8kl ch1 [Rab. tetr. k uchebniku Sharygina] by Egorov Aleksandr, 2008
  6. Trigonometry (with CD-ROM, BCA/iLrn? Tutorial, Personal Tutor, and InfoTrac ) by Charles P. McKeague, Mark D. Turner, 2003-12-02
  7. Tutorials on Multiresolution in Geometric Modelling
  8. Preface.(Information Theory and Statistics: A Tutorial): An article from: Foundations and Trends in Communications and Information Theory by Gale Reference Team, 2004-01-01
  9. Developmental Mathematics for College Students, Updated Media Edition (with CD-ROM and MathNOW?, Enhanced iLrn? Tutorial, Student Resource Center Printed Access Card) by Alan S. Tussy, R. David Gustafson, 2007-02-03
  10. Preliminary Geometry by F. Rosenberg, 1942
  11. THE RIGHT LINE AND CIRCLE (COORDINATE GEOMETRY). by William. Briggs, 1918
  12. The Right Line & Circle (Coordinate Geometry) by William; Bryan, G. H. Briggs, 1935
  13. Geometry, Theoretuical and Practical Part I. by W. P. & Cracknell, A. G. Workman, 1906
  14. Coordinate Geometry. Seventh Impression. by J H Grace, 1926

61. TEXTBOOKS, LECTURE NOTES AND TUTORIALS IN MATHEMATICS
tutorials, lecture notes, and computer simulations. SERGIU KLAINERMAN General Relativity,Nonlinear PDEs, etc. Special Relativity and geometry by CE Harle, R
http://www.geocities.com/alex_stef/mylist.html
Textbooks in Mathematics
at geocities
A list of links to useful mathematical textbooks available for free on the Internet.
They are all legal and maintained by their authors or by the legitimate publisher. All the documents are in English. They are in a printable format - Postscript
or Adobe Portable Document Format . You are free to download, read and print them.
Here are some links
to other sites offering lists of free mathematical textbooks. For any comments, please, contact me: alex_stef@yahoo.com Remark: indicates a book for which there is also a printed version
indicates documents which appear for first time in the current edition of this page. News: MIT will make the materials for nearly all its courses freely available on the Internet over the next ten years.
The first wave of courses were released on September 30, 2002. more... General Mathematics Number Theory Algebra, Algebraic Geometry ... Miscellanea
General Mathematics
  • elementary mathematics, Analysis, Lebesgue Integrals ..
  • 62. STEEL's Programming Resources - Tutorial Collection
    Docs/tutorials This is a collection of just about all the tutorials and docs I 13hto vesa; LKS' graphics doc mode setting, palette, geometry, bitmaps, effects
    http://www.geocities.com/SiliconValley/Park/9784/tut.html
    Docs/Tutorials
    This is a collection of just about all the tutorials and docs I know of on the net (over 200 at last count). I linked individual files, not whole pages as in other link collections, so it's hopefully easier to get to specific info. The thing is, though, that I only link stuff I consider useful from my point of view, so searching through other links might be your only option for finding what you want. But I try to make this a comprehensive and uselful resource which I'll be expanding as I find new stuff (and my own knowledge catches up :-), but if you know of any doc or whole category that I didn't include here and you'd like to see, feel free to tell me about it , as well as any other comments. Also, it seems like this page will be impossible to keep current, so if you see a broken link, I'd really appreciate you telling be about it, maybe even what's wrong with it. Thanks.
    Now on to the good stuff...
    If you need PostScript or PDF viewers, well there they are. For PS there's also the universal GhostScript that's way too big and unwieldy for my taste. If you know another free viewer I'd like to hear about it.
    Table of Contents

    63. Mathematics: Geometry Tutorials Web Tutorial List, Internet Courses & Guides.
    5 Web tutorials geometry for All. 7 Web tutorials Introduction to geometry.This is a tutorial in introductory concepts of geometry.
    http://www.webtutoriallist.com/list/tutorials.asp?cID=374

    64. IBM Research - Graphics Visualization - Tutorials
    tutorials. James T. Klosowski 5, 2001. Gabriel Taubin, 3D geometry Compression ACM Solid Modeling 01, Ann Arbor, MI, June 45, 2001. Holly
    http://www.research.ibm.com/compsci/graphics/tutorial.html
    Computer Science Tutorials Tutorials James T. Klosowski, "High-Performance Visualization of Large and Complex Scientific Datasets", SuperComputing 2002, Baltimore, MD, November 16-22, 2002. Holly Rushmeier, "Psychometrics 101: How to design, conduct, and analyze perceptual studies of computer graphics visualization techniques", IEEE Visualization 2002, Bostton, MA, October 2002. Claudio Pinhanez, "Building Interactive Spaces", SIGGRAPH 2002, San Antonio Texas, July 2002. Holly Rushmeier, " Psychometrics 101: How to Design, Conduct, and Analyze Perceptual Experiments in Computer Graphics", SIGGRAPH 2002, San Antonio Texas, July 2002. Gabriel Taubin, "MPEG4", SIGGRAPH 2002, San Antonio Texas, July 2002. Greg Abram, "Large Scale Data Visualization and Rendering", IEEE Visualization Oct, 2001 Fausto Bernardini, "3D Data Acquisition", ACM Solid Modeling 01, Ann Arbor, MI, June 4-5, 2001.

    65. Bigchalk: HomeworkCentral: Math (Tutorials)
    BASICS Elementary; Middle School PREALGEBRA; Boxermath.com Algebra tutorials; geometryBasic geometry; Circumference Area of Circles; Congruent Triangles
    http://www.bigchalk.com/cgi-bin/WebObjects/WOPortal.woa/Homework/Middle_School/M
    Home About Us Newsletters My Products ... Product Info Center
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    K-5
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    document.write(''); document.write(''); document.write(''); document.write('');
  • Elementary
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    PRE-ALGEBRA

  • Boxermath.com: Algebra Tutorials ... Contact Us
  • 66. Talisker Math Tutorials
    MATH tutorials. Algebra geometry - Advanced Algebra. Algebra - AlgebraUCSMP ( Chicago Math ) Series. This course has a wider scope
    http://taliskertutorials.com/math.html
    MATH TUTORIALS
    Algebra - Geometry - Advanced Algebra
    Algebra Algebra UCSMP ("Chicago Math") Series
    This course has a wider scope than other beginning algebra courses in that it covers basic algebra as far as quadratic equations while integrating statistics, probability, and geometry. The course's strength is in synergistic emphasis on three major areas: visual representation of algebraic concepts, manipulation of algebraic equations, and application of algebraic principles to real-world problems. Topics include square roots, systems, polynomials, exponents, algebra of linear equations and inequalities, and use of algebraic fractions in probability concepts.
    The text is published by ScottForesman. The book's organization maximizes understanding and retention, as concepts and skills introduced in each lesson are reinforced through further application in successive lessons. This reinforcement, combined with text's daily review questions and self-tests, allows students several opportunities to master course material.
    Requirements
    Algebra 1/2 or Chicago Math's Transition Mathematics.

    67. Mathematics: Geometry Tutorials Internet Tutorial List, Internet Courses & Guide
    5 Internet tutorials geometry for All. 7 Internet tutorials Introductionto geometry. This is a tutorial in introductory concepts of geometry.
    http://www.internettutoriallist.com/list/tutorials.asp?cID=374

    68. Tutorials.de - Convert -geometry Problem
    geometry 100x100 $alt $neu ; exec($convert);das verzeichnis, in dem die php datei 2000 - 2003 www.tutorials.de webmaster
    http://www.tutorials.de/tutorials70856.html
    Inhalt Home
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    Adobe Photoshop 7.0 (Taschenbuch)
    von Winfried Seimert
    ActionScript. Das Praxisbuch.
    von Matthias Kannengiesser
    Partner DesignerInAction
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    FlashHilfe.de
    FlashStar.de ... Registriere Dich kostenlos zum Entfernen des Werbebanners Tutorials.de Newsgroups PHP Newsgroup Druckversion dieser Seite anzeigen ... Notify-Message bei neuen Beiträgen erhalten Autor Thema Tom Heinrich Mitglied-ID: Registrierung: N/A Herkunft: convert -geometry problem Hi, habe ein problem mit imagemagick (convert befehl). code: $convert = "/usr/bin/convert -geometry 100x100 $alt $neu"; exec($convert); das verzeichnis, in dem die php datei liegt ist auch für den rest der welt zum schreiben freigegeben. unter der konsole funktioniert alles wunderbar, aber unter dem Browser auf dem PC convert es leider nicht. hat jemand eine IDEE? Beitrag einem Moderator melden Gespeichert Alle Zeiten sind GMT. Es ist jetzt 04:21. Gehe zu: Bitte wählen: Private Nachrichten Suchen Home Intern Tutorials Photoshop-Tutorials 3D-Tutorials Webmaster-Tutorials Flash-Tutorials Programming-Tutorials OS-Tutorials News Interne News Grafik-News 3D-News Webmaster-News Flash-News Coding-News Internet-News Hardware-News OS-News Umfragen Grafik-Area Grafik-FAQ Photoshop Vektor-Programme Sonstige Grafik-Programme Fotografie-Forum Galerie Typographie-Forum 3D-Corner 3D Studio Max Cinema 4D Andere Webmaster-Zone HTML, CSS, Javascript - Grundlagen

    69. Importing Level Models For Unreal Tournament 2003 - Tutorials - LightWave 3D®
    static meshes together and then adding the ‘shell’ ie the BSP geometry, but that UVmap an object since there are plenty modeling/UV mapping tutorials around
    http://www.lightwave3d.com/tutorials/modeling/UT2003/
    Background Careers OEM Behind The Scenes ... Register
    Importing Level Models for Unreal Tournament 2003
    By Pancho Eekels Digital Extremes object discussed in this tutorial. http://www.lightwave3d.com/tutorials/index.html UnrealEd tutorials can be found on http://udn.epicgames.com http://www.newtek.com/discovery.html Rules: Here are a couple of simple rules that one needs to keep in mind while making game objects for UnrealEd. This will just make life easier for the level designer that will use your objects in his or her level. [d] or by going to the Display/View Options: View Options , this will bring up the display options. You can go straight to the Units tab where you will find the Grid Snap pull down and select Fixed . Right below it you can enter a value to your liking (powers of 2 are the best!). I always start with either 4 or 16 depending how big my object is going to be. (See Figure 1)

    70. Reconnection Mechanisms: Tutorials
    of magnetic reconnection this session is devoted to tutorials about the AmitavaBhattacharjee Collisionless Magnetic Reconnection geometry and Dynamics 9
    http://www-istp.gsfc.nasa.gov/istp/admin/workshopMarch2000/sessions/tutorials.ht
    Reconnection Mechanisms: Tutorials Splinter Group - Chairs: J. Scudder (Univ. Iowa), H. Hudson (ISAS), T. Terasawa (Univ. Tokyo) As there are so many flavors of magnetic reconnection this session is devoted to tutorials about the mechanism itself. In particular speakers have been invited to highlight general requirements of the process, the influence of dimensionality on the process, and to share what distinguishes reconnection in its various forms. In this sense this session is about reconnection implemented beyond resistivity. There will be an attempt to balance theoretical discussion together with observational evidence. An attempt has also been made to incorporate theorists and observationalists from the solar as well as magnetospheric communities. Program

    71. ISPRS Links Tutorials, Software And Educational Links
    the Web tutorials in COMPUTER VISION. MultiView geometry, by RichardHartley, Tutorial at CVPR 1999, 20 pag., PDF file, 5 Mb; 3D
    http://www.isprs.org/links/list_links.html

    72. VRUNIVERSE - VRML Tutorials
    DEF leftBox Transform { translation 5 0 0 children Shape { appearance Appearance{ material Material { diffuseColor 1 0 0 } } geometry Box {} } } DEF
    http://www.vruniverse.com/tutorials/bumper.html
    Bumper
    tested with
    This lesson deals about how to add and remove children of nodes. Transform nodes have events addChildren and removeChildren and you can add or remove nodes (surprise!) with them.
    We start with a setup of three boxes:
    We add a child called 'SphereChild' to the 'leftBox' Transform
    The child has to be DEF ed (DEF SphereChild) in order to use it later in a script. The middle lower box gets a TouchSensor 'TS':
    So far everything is straightforward and easy. Take a quick look at the bumper.wrl and the bumper source . Next we have to think about the script. To use the eventIn s addChildren/removeChildren we need corresponding eventOut s which we will get from a Script node. The triggering eventIn of the Script node is simply the isActive eventOut of the TouchSensor . The Script 's eventOut is called 'child' and has to be of type MFNode to be compatible with the eventIn/eventOut s addChildren/removeChildren
    Once the TouchSensor has fired its eventOut 'isActive' to the Script node 'S' it will trigger the eventOut 'child' which the MFNode 'testNode' has been assigned to. This field uses the node 'SphereChild' to pass a reference to the

    73. VRUNIVERSE - VRML Tutorials
    geometry Cone { } } } end of Group children } Pay careful attention to the parenthesis 1).Finally to make this file usable for future tutorials, we give
    http://www.vruniverse.com/tutorials/helloworld.html
    Hello World
    tested with
    There is not much in the digital world which doesn't start with the 'Hello World' program. This will be no exception for me but instead of projecting these famous words onto your screen, you will be greeted by what has become a landmark in VRML: Cube, Cone, and Sphere.
    The file starts with the obligatory header
    #VRML V2.0 utf8 This is a must for all VRML2.0 compliant files. The pound sign ( ) indicates a comment, indicates the version (as opposed to ) and is a encoding scheme to enable international character display. Next we insert a Group node:
    Everything in between the parenthesis will be treated as one entity. Grouping is useful for logical ordering of your model or objects. It is not really necessary in this case but you will definitely need it later.
    After the Group node the children field embraces all the objects for the Group node (think of group as a parent).
    children [ We continue with a Shape node which creates rendered objects in our world.
    Shape nodes contain a geometry, in our case a

    74. MathMadeEasy.com
    Our “geometry help” tutorials provide precise and simplified explanationsthat clarify topics to help students overcome areas of difficulty.
    http://www.mathmadeeasy.com/geometry.html
    Call Now For FREE Educational Consultation
    1-888-MATH-HELP MATH MADE EASY Workbook Specials Pre-school Math Arithmetic Concepts Arithmetic Skills ... VIEW TITLES BY TOPIC READING MADE EASY Baby's First Impressions Videos Pre-school Reading Electronic Launch Pad GeoSafari JR. ... VIEW TITLES BY TOPIC General Information About Us FAQ's How to Order Ordering Information ... Contact Us Our Testing Products TEST PREP SOFTWARE GRE Prep Course LSAT Prep Course GMAT Prep Course ... SAT Prep Course 100% secure SHOPPING SITE CALL US AT 1-888-MATH-HELP Multimedia Tutorial Services, Inc. 205 Kings Highway Brooklyn, NY 11223 info@mmtsusa.com SEARCH FIND
    “I’m a beaming grandparent. My entire family is impressed with your materials, dramatic presentations, contagious energy, enthusiasm and original music [which] the children (and the grown ups) love hearing again and again.” Chlorice Perdeen, Davenport, IA Why MATH MADE EASY is an effective tool for all students
    • Empowers students to learn at their pace!

    75. InterMath | Tutorial/Ask Expert | Tutorial
    The following external links are tutorials and labs on calculators, spreadsheets,dynamic geometry, and symbolic manipulators that can be found on the Web.
    http://www.intermath-uga.gatech.edu/techtuto/tutorial/homepg.htm

    Search the Site
    Technical Help / Tutorials
    The following external links are tutorials and labs on calculators, spreadsheets, dynamic geometry, and symbolic manipulators that can be found on the Web. If you have an additional source that would promote learning these tools, please contact us at intermath@coe.uga.edu
    Calculators Texas Instruments
    TI educational products page. TI-82
    This tutorial starts from scratch with turning on the TI-82 calculator and takes you through the basic steps needed to do arithmetic and function evaluation and to enter, graph and tabulate functions. You use a TI-82 as you view the tutorial to do and check the exercises scattered through the tutorial.
    TI calculator guidebooks, all varieties

    These downloadable guidebooks (pdf format) created by Texas Instruments show you how to use the features on all of the TI calculators and accessories. You can download the entire book, or just view a chapter. You can also find materials on using flash technology upgrades with the more recent calculators.
    TI 83 guide book

    This is the entire TI 83 manual in pdf format.

    76. 10-David "2.0" - Articles
    WorldCraft tutorials. Written by tecknos11@email.com http//teckswatpage.topcities.com/. Howto make movers for swat3. Create a solid piece of geometry the
    http://www.10-david.com/articles/worldcraft-tutorial.asp
    Articles Search/Overview
    List All Articles

    "Newbie" and FAQs

    General Articles
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    SWAT: Urban Justice

    Submit Send any article you would like published here to clearbreach
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    Displayed 3270 times 1 visitors' comments
    WorldCraft Tutorials Written by:
    tecknos11@email.com

    http://teckswatpage.topcities.com/
    Table of content How to make movers for swat3. Create a solid piece of geometry the width of the area you'd like movement to take place and tall enough to intersect the center mass of the character model. Too tall is fine. Place a block at one end of the mover geometry with the ORIGIN texture applied. Place a block at the other end with the ORIGIN2 texture. Tie the 3 pieces of geometry together and choose MOVER for entity type. Speed should be set depending on how fast you want to move. Bigger number, faster movement. If you want a path other than a straight line, you'll need a mover for each change of direction How to make a door(s)
  • Make a piece of geometry to use as the first piece of the door the size that you want (I am going to call the geometry 'piece one' in the future) and use it to carve the wall where you want the door to be
  • 77. Animated Tutorials - FEMLAB
    The time evolution of current, temperature and lumped resistance is studied.Download geometry matfile for use in part 1 of the tutorial.
    http://www.comsol.com/showroom/tutorials/femlab.php

    Home
    Products Training Support ... User Stories Showroom Animated Tutorials Contact Us
    The model describes a fluid flow problem with heat transfer in the fluid. An array of heating tubes are submerged in a flowing fluid entering at the bottom. Constants, Draw mode Boundary mode, Subdomain mode, Mesh mode Solve mode and Post mode Advanced post processing, PDE coefficient view ... Post processing and animation
    Total duration: 38 min 12 sec
    The resistive heating in a a bus bar leads to a rise in temperature which, in turn, increases the resistance of the bus bar. The time evolution of current, temperature and lumped resistance is studied.
    Download Geometry mat-file for use in part 1 of the tutorial.
    Constants and GUI settings
    Geometry modeling Boundary and subdomain settings
    Total duration: 22 min 32 sec
    This model is an example of the 2D physics mode working environment. We will model heat conduction in a solid and therefore make use of the heat transfer application mode.
    Creating the geometry
    Boundary conditions and PDE coefficients Solving and post processing
    Total duration: 22 min 32 sec This model is an example of the 3D physics mode working environment. We will model heat conduction in a solid and therefore make use of the heat transfer application mode.

    78. Mathtools.net: The Technical Computing Portal For All Your Scientific And Engine
    Technical computing portal for scientific and engineering software. Numerous links to software organised Category Science Math Software...... Algorithms and Data structures, Astronomy, Biology and Medicine, Biotechnology,Books and tutorials, Calculus, Chemometrics, Compilers, Computational geometry
    http://www.mathtools.net/
    MATLAB
    Acoustics
    Add-on functions Algorithms and Data structures MATLAB
    Acoustics
    Add-on functions Algorithms and Data structures ... Powered by The MathWorks

    79. Boxermath.com: Interactive Online Math Tutorials
    Your geometry and Algebra tutorials were very good. I liked thefact that they were fully accessible to deaf students. Believe
    http://www.boxermath.com/customer_quotes.html
    Quotes from BoxerMath Customers "Love your tutorial!! Best I found on the Web. I am studying to take a college math placement exam after 15 years of being through with high school. This program has been a tremendous help in both refreshing my memory and putting me at ease. I might just pass the test after all. Thanks. I'll tell all my friends who have kids to try this." Kristina Viers "We are having a great time with BoxerMath! Our students are mesmerized by it (we are too). The more we use this program, the more we love it!" Dorothy Dow
    Math Department Chairperson
    Dublin High School
    Dublin, CA "Today a student told me that he wished we had BoxerMath all year. He went from a 78% average to a 92% average! I'm calling his parents shortly to tell them we finally found the key to their son's math future." Henry Chandler
    Math Teacher
    Monticello High School
    Charlottesville, VA "Boxer Introductory Algebra is one of the best math software programs that actually teaches math. So many others don't actually use manipulatives, real-life examples, and alternative methods to show how the math is done. And I've seen a lot of math software." Junior High and Junior College Instructor

    80. MATHEMATICS AND MATHEMATICAL PHYSICS TUTORIALS AND REVIEW ARTICLES
    General GATEWAYS Rusin's Mathematical Atlas;. Algebraic geometry;Analysis; Complexity; Computation; Cosmology; Field Theory (General);
    http://web.mit.edu/redingtn/www/netadv/Xmaths.html
    MATHEMATICS AND MATHEMATICAL PHYSICS
    (UNDER CONSTRUCTION) To contribute to this page, write Norman Redington, redingtn@mit.edu
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