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         Sdl Programming:     more books (29)
  1. SDL 2001: Meeting UML: 10th International SDL Forum Copenhagen, Denmark, June 27-29, 2001. Proceedings (Lecture Notes in Computer Science)
  2. Systems Engineering Using SDL-92 by A. Olsen, B. Mller-Pedersen, 1994-09-01
  3. Validation of Telecom Systems with SDL by Laurent Doldi, 2003-06-13
  4. Sdl '93: Using Objects : Proceedings of the Sixth Sdl Forum Darmstadt, Germany, 11-15 October, 1993 by Ove Faergemand, 1993-10
  5. Engineering Real Time Systems: An Object-Oriented Methodology Using Sdl (The Bcs Practitioner) by Rolv Braek, Oystein Haugen, et all 1993-04
  6. Sdl: Formal Object-Oriented Language for Communication Systems by Jan Ellsberger, 1997-02-15
  7. Using Formal Description Techniques: An Introduction to Estelle, Lotos, and Sdl (Wiley Series in Communication and Distributed Systems)
  8. System Analysis and Modeling: Language Profiles: 5th International Workshop, SAM 2006, Kaiserslautern, Germany, May 31 - June 2, 2006, Revised Selected ... Networks and Telecommunications)
  9. SDL: Formal Object-Oriented Language for Communicating Systems (2nd Edition) by Jan Ellsberger, Dieter Hogrefe, et all 1997-04-01
  10. SDL 2009: Design for Motes and Mobiles: 14th International SDL Forum Bochum, Germany, September 22-24, 2009 Proceedings (Lecture Notes in Computer Science ... Networks and Telecommunications)
  11. The Security Development Lifecycle: SDL: A Process for Developing Demonstrably More Secure Software by Michael Howard, Steve Lipner, 2006-05-31
  12. Estelle, LOTOS und SDL: Standard-Spezifikationssprachen für verteilte Systeme (Springer Compass) (German Edition) by Dieter Hogrefe, 1989-02-08
  13. Sdl Illustrated by Laurent Doldi, 2001-05-30
  14. Programming .NET Web Services by Alex Ferrara, Matthew MacDonald, 2002-10-15

21. Cone3D Programming - SDL, OpenGL And C++ Tutorials
In this tutorial you will learn to use the Cone3D OpenGL Basecode to start programming with OpenGL and sdl in Linux.
http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/ogladv/index

22. [SDL] Programming Joysticks
sdl programming joysticks. Bill Kendrick 02 2003 Previous message sdlprogramming joysticks; Next message sdl programming joysticks;
http://www.libsdl.org/pipermail/sdl/2003-February/052141.html
[SDL] Programming joysticks
Bill Kendrick sdl@libsdl.org
Mon Feb 3 10:09:02 2003 On Mon, Feb 03, 2003 at 03:14:45PM +0100, obr@nri.cz Hello, i have question too. Is it possible use SDL_joystick to access joyport where is no joystick, but some other device ? What kind of device would it be? (A friend helped me build an adapter that plugs into a PC's joystick port so that I can use old Atari 2600 paddle controllers (analog knobs) on my PC. SDL reads them just like a normal joystick. I had to reverse the X axis and take into account the limited range in my code to get it to work right, though, but so far as SDL was concerned, it was just a joystick.) -bill!

23. Adas' Linux Game Programming
The summary for this Japanese page contains characters that cannot be correctly displayed in this language/character set.
http://www.geocities.co.jp/Berkeley/2093/sdl.html
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SDLŽg—pŽè‡(ver 1.0.xˆÈ~) SDL‚ðƒCƒ“ƒXƒg[ƒ‹‚µ‚ÄŽg‚Á‚Ä‚Ý‚½‚¢‚Æ‚¢‚¤l‚Ì‚½‚߂Ɂc ƒ_ƒEƒ“ƒ[ƒh•ƒCƒ“ƒXƒg[ƒ‹ http://www.devolution.com/~slouken/SDL/ ‚QAŠÂ‹«•Ï”‚ÉŽŸ‚ð‰Á‚¦‚Ü‚·BˆÈ‰º‚̓VƒFƒ‹‚ÉBASH‚ðŽg‚Á‚Ä‚¢‚é—á‚Å‚·B .bashrc“à‚Å export LD_LIBRARY_PATH=/usr/local/lib ‚Æ‚¢‚¤s‚ð‰Á‚¦‚ăVƒFƒ‹‚ð‹N“®‚µ‚È‚¨‚·‚©AŽŸ‚̂悤‚Ƀ^ƒCƒv‚µ‚Ü‚·B %source .bashrc %tar zxvf SDL-1.0.x.tar.gz %cd SDL-1.0.x ‚SAƒ‹[ƒg‚É‚È‚è‚Ü‚·B %su ‚TAƒƒCƒN‚µ‚Ü‚·B
%./configure %make;make install ‚±‚ê‚ŃCƒ“ƒXƒg[ƒ‹‚³‚ê‚é‚Í‚¸‚Å‚·B WINDOWS‚̏ꍇ •K—v‚ȃfƒBƒŒƒNƒgƒŠ /bin@c@sh.exe‚ðƒRƒs[‚µ‚Ä‚¨‚¢‚Ä‚­‚¾‚³‚¢Bsh.exe‚ÍCygwin‚ðƒCƒ“ƒXƒg[ƒ‹‚µ‚½‚ç—L‚é‚Í‚¸‚Å‚·B /tmp@c@•Ê‚ɍì‚ç‚È‚­‚Ä‚à—Ç‚¢‚Å‚· /usr/local/cross-tools@ c@Œã‚ÅSDL‚ðƒCƒ“ƒXƒg[ƒ‹‚µ‚Ü‚·
SET OBJC_INCLUDE_PATH=%C_INCLUDE_PATH% ‚³‚āASDL‚̃y[ƒW‚Ö”ò‚сAWin32-mingw‚ÌŠJ”­—pƒ‰ƒ“ƒ^ƒCƒ€‚ðƒ_ƒEƒ“ƒ[ƒh‚µ‚Ü‚·B“WŠJ‚µA’†‚É—L‚éi386-mingw32‚Æ‚¢‚¤ƒfƒBƒŒƒNƒgƒŠ‚ð/usr/local/cross-tools‚Ì’†‚ÖƒRƒs[‚µ‚Ü‚·B ŽŸ‚ÉCygwin‚̃Xƒ^[ƒgƒoƒbƒ`ƒtƒ@ƒCƒ‹‚Å‚ ‚écygnus.bat‚ÌPATH‚Ɉȉº‚̍s‚ð’ljÁ‚µ‚Ü‚·B

24. SDL Talk
next- programming with sdl Part I. Bill Kendrick Linux Users' Group of DavisDecember 21st, 1999. sdl-talk-1-examples.tar.gz Source and Data, 117Kbytes.
http://www.lugod.org/presentations/sdl-talk-1/
Programming with SDL
Part I
Bill Kendrick
Linux Users' Group of Davis
December 21st, 1999 sdl-talk-1-examples.tar.gz Source and Data, 117Kbytes

25. Cone3D Programming - SDL, OpenGL And C++ Tutorials
gamewig pk is some punk kid, marius really got me going on sdl. sdlLesson 7 is not out yet (. I don't know when it'll come out.
http://cone3d.gamedev.net/
var site="sm3cone3d"
click here..

26. Cone3D Programming - SDL, OpenGL And C++ Tutorials
GFX with sdl OpenGL Math Resources Links Forum Demos Code Pile Downloads ImageGallery Resist Banners Misc The TalkBOX Submit Submit News Submit Links
http://cone3d.gamedev.net/cgi-bin/index.pl?page=submit

27. Index Of Keywords
Visual Languages. Animation appears in Transforming sdl Diagrams Into a CompleteVisual Representation. Visual programming for Animation in User Interfaces.
http://www.computer.org/conferences/vl95/KEYHP.html
Index of Keywords

28. Computer Club
the Python programming language for our labs. Libsdl is used for graphics, but itis aC library, so Pysdl is a python module which allows us to use sdl within
http://www.cosc.canterbury.ac.nz/ACMchapter/club/
Computer Club
The ACM Computer club is a weekly club run by the University of Canterbury chapter of the ACM. We invite local school children to come and learn about various aspects of computing, with a focus on learning programming.
Handouts
Links
  • We use the Python programming language for our labs.
  • LibSDL is used for graphics, but it is a C library, so PySDL is a python module which allows us to use SDL within Python.
  • Povray is a free raytracing program.
  • Alice Toontalk Agentsheets and Stagecast are all funky programming environments.

29. SDL Delphi Component Suite - Programming Examples
Component Suite Examples, Home. sdl Component Suite. Components. OnlineHelp. Sample-Applications.Part 1 AK. Part 2 LQ. Part 3 RZ. Feedback. Application Software.
http://www.lohninger.com/examples.html
Component Suite Examples Home SDL Component Suite Packages Online-Help Sample-Applications Part 1 [A-K] Part 2 [L-Q] Part 3 [R-Z] Feedback ... Helpdesk The quickest and most efficient way to decide whether a particular component meets ones requirements is to look at small sample programs which show the functionality of this component. We have therefore compiled a list of sample applications of our components which cover some of the more important features. The list is ordered according to the component or unit used for implementing the particular example. Each sample application contains both a precompiled executable and the Pascal sources. About 50% of the examples are also available with equivalent C++ sources (contained in the download package for the Borland C++Builder). Available sample applications:

30. SDL Delphi Component Suite - Programming Examples
This page lists some of the sample applications which come with theSDL Component Suite. You may download the examples including
http://www.lohninger.com/examples_part1.html
Component Suite Examples Home SDL Component Suite Packages Online-Help ... Sample-Applications Part 1 [A-K] Part 2 [L-Q] Part 3 [R-Z] Feedback Customer Quotes ... Helpdesk This page lists some of the sample applications which come with the SDL Component Suite. You may download the examples including the executables (for Windows) in order to get a quick impression of the functionality of the SDL Component Suite. Most of the programs listed below are delivered with the SDL Component Suite both as Pascal and as C++ sources. Program Unit Description Download atlas GeoAtlas Shows how to use the unit GEOATLAS . Several calibrated maps of Europe, Austria and Switzerland are come along with this application. You can zoom into the area of Vienna. Sources of the sample program included (Delphi 6). atlas.zip
(4.67 MB) chartpolygons RChart This example shows how to draw filled polygons within RChart. The polygons are fully scalable. chartpolygons.zip
(267 kB) clock PolChart A simple application of the unit POLCHART , implementing a clock. You may rotate the clock at will (just for fun). clock.zip

31. SpeedyGrl.com : Programming : SDL
The US's 50 States; Time and TimeZones. programming sdl What is sdl? Search This Site Google, Search WWW Search This Site. ON THIS SITE .
http://www.speedygrl.com/p/51.html
> ON THIS SITE :: Language :: :: Private ::
  • Home
  • whoami
  • Friends
  • Link to Me :: Miscellaneous ::
  • Colortables
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  • Convert colors to hex etc. (howto)
  • Wallpapers :: Links Links Links ::
  • Find People
  • Free stuff online
  • Investigational
  • Recipes Galore ...
  • U.S. NewsSites
    (more links in the other sections too) :: Conversions ::
  • Area
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  • Length ...
  • More... :: 'round the world ::
  • U.S., Canadian, and Caribbean AreaCodes
  • Airport Abbreviations
  • Aviation Abbreviations
  • Human Rights Section ...
  • Time and TimeZones :: Programming : SDL ::
  • What is SDL?
    :: Search This Site ::
    Search WWW Search This Site
    > ON THIS SITE :: Computing 101 ::
  • All TopDomains online
  • Downloads
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  • Graphics Links ...
  • Misc Comp Links :: Programming :: (there are over 70 programming languages here)
  • C
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  • Miscellaneous Q's 2 :: Friends' Sites ::
  • AntiOffline
  • Deficiency.org
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  • Disgraced.org ...
  • Spikeman.net :: Other Places :: Head of European Operations for The
    ETHICAL HACKERS
    AGAINST PEDOPHILIA
    http://www.ehap.org/
  • 32. High Level Programming Languages Software Engineering Engineering (Electrical) S
    High level programming languages Software engineering Engineering(Electrical) sdl '97 A Cavalli. High level programming languages
    http://www.lyricsbox.co.uk/A-Cavalli-SDL-97-0444828168.html
    High level programming languages Software engineering Engineering (Electrical) SDL '97 A Cavalli
    Subject: High level programming languages Software engineering Engineering (Electrical)
    Title: SDL '97
    Author: A Cavalli
    T Motooka Fifth Generation Com...
    Niels Bohr Collected Works: Th...

    Louis Phlips Applied Consumpti...

    Robert E Barnhill Surfaces in ...
    ...
    Jammers Antonius, Klemp Egon...

    33. AtomicGames 2003
    AtomicGames.
    http://atomicgames.fateback.com/
    Last Updated: April 4, 2003
    Home
    Projects Links Affiliates ... Guestbook
    April 4th :: New Site Launch !!!
    Well ...You like ? I'm pretty proud of it considering my not so perfect art skills ^_^. It was about time this place was revamped, it's been TOO long trust me. Those of you who show up from time to time know this. Things aren't quite complete yet though, it seems you guys would like to see "more content." Heck I agree, but I'm not too sure what to add. If there's something you know of that you would like to see here drop me a line: agdev@myezmail.com . I'll definately look into it if I've got the time. The affiliates/links section could use some spiffing up with more links, if you'd like me to place a link to your site or another site on the list mail me, but only sites dealing with coding, games, etc.
    Ciao =)
    ..:: Affiliates ::..
    XtremeGaming

    privacy

    34. Programming Linux Games -- Table Of Contents
    Event Processing Processing Mouse Events Processing Keyboard Events Processing JoystickEvents Multithreading with sdl sdl Audio programming Representing Sound
    http://www.nostarch.com/plg_toc.htm

    book main
    contents reviews updates Contents
    Foreword
    Preface
    Who This Book Is For
    Acknowledgements
    1 The Anatomy of a Game
    A Quick Survey of Game Genres
    Simulation Games
    First-Person Shooters
    Real-time Strategy Games Turn-based Strategy Games Role-playing Games Puzzle Games Multi User Dungeons A Quick Look Under the Hood The Input Subsystem The Display Subsystem The Audio Subsystem The Network Subsystem The Update Subsystem The Game Loop 2 Linux Development Tools Programming Editors vi Emacs NEdit Compiling Programs Under Linux Using The Make Utility Creating Makefiles Error Handling Working with Libraries Static Libraries Shared Libraries Linux Linker Quirks Debugging Linux Applications Compiling for Debugging

    35. Programming (Ohjelmointi) Programming Languages & Techniques (Ohjelmointikielet
    yhteyttä. programming (Ohjelmointi) programming Languages Techniques(Ohjelmointikielet tekniikat) sdl. Systems Engineering
    http://www.dataclub.fi/SHOP/struct/9.243.364.html
    Pikahaku
    [Etusivu]

    [Päähakemisto]
    [Etsi tuote] [Uutta!] ...
    Systems Engineering with SDL: Developing Performance-Critical Communication

    Hinta 91.15 e (sis. alv) - clubialennus
    Helsingin DataClub Oy
    Av. ark: 9-19, la 10-16
    Elielinaukio (Sanomatalo), 00100 Helsinki, Finland
    Tel: 09-6121202, Fax: 09-6121205, Email: palvelu@dataclub.fi
    www.dataclub.fi -asiat: webmaster@dataclub.fi

    36. Firedimension New (main) Site
    Translate this page
    http://www.firedimension.de/
    FIREDIMENSION HAS MOVED TO WWW.FIREDIMENSION.CH

    37. Game Programming
    Home. Game programming. Why Use sdl Why your next project should use sdl. FastEvent Processing in sdl - Using threads to speed up the sdl event loop.
    http://www.gameprogrammer.com/game.html

    38. Why SDL?
    The sdl mailing list is a constant source information about sdl andgame programming in general with a minimum of flames and fights.
    http://www.gameprogrammer.com/sdl.html

    39. GameDev.net -- The Simple DirectMedia Layer From A Win32 Perspective, Part 1: Se
    However, there is sdl, the Simple DirectMedia Layer. It is a crossplatformlibrary for creating multi-media applications. Getting sdl(TGO-01-A).
    http://www.gamedev.net/reference/programming/features/sdl1/
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    Features Resources Community Directories More News
    Columns

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    ...
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    Contents Introduction
    Setting Up

    A Simple SDL

    Application
    Printable version
    Discuss this article The Series Setting Up Your System for SDL SDL Video
    Mission Statement
    Lots of people dislike DirectX, for one reason or another. Some say it is too complicated, others don't like being locked into a single development platform. For whatever reason, people look for alternatives. For a long time, the alternatives available have been a bunch of separate systems that were not built to work together in the same way that DirectX's components do. However, there is SDL, the Simple DirectMedia Layer. It is a cross-platform library for creating multi-media applications. For our purposes, this means games. Since it is cross-platform, and I mean TRULY cross platform, it doesn't matter what platform you are developing on. If you develop carefully, you will be able to take the exact same source code onto a different platform, and it will compile and work in exactly the same manner. The mission of this article is to get you up and running in SDL on the WIN32 platform. For a long time, I have been primarily a WIN32 programmer, and while this might change in the future, I know that many of you are also WIN32 programmers, so we at least have that in common. During this article, we won't do a whole heck of a lot. We'll get SDL installed and a simple example program that shows a blank window. Believe it or not, that is the hardest part of SDL development. The rest is incredibly easy.

    40. GameDev.net -- The Simple DirectMedia Layer From A Win32 Perspective, Part 2: SD
    One of your other options is sdl's video component. Keep in mind thatsdl can only be used (by itself) for 2D graphics. If you want
    http://www.gamedev.net/reference/programming/features/sdl2/
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    Features Resources Community Directories More News
    Columns

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    For Beginners
    ...
    Newsletter

    Contents Basic Structures
    Video Information

    Creating and

    Destroying Surfaces
    Using SDL Video
    Printable version Discuss this article The Series Setting Up Your System for SDL SDL Video
    Mission Statement
    Graphics make the game/application. There is no question about this. In WIN32, if you intend to do 2D graphics, you normally have two choices: GDI or DirectDraw. GDI is slow as hell, and DirectDraw is MicroSoft specific. Porting an application that uses either GDI or DirectDraw to a non-WIN32 platform can be painful. One of your other options is SDL's video component. Keep in mind that SDL can only be used (by itself) for 2D graphics. If you want 3D graphics, though, SDL works well with OpenGL. For the purposes of this article, we are going to talk only about SDL's 2D graphical capabilities. Here are the TGOs*(Topical Guide Objectives) for this article. TGO-02-A Know the basic structures SDL uses for doing graphics TGO-02-B Know how to get information from the SDL video subsystem.

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