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         Sdl Programming:     more books (29)
  1. Focus On SDL (The Premier Press Game Development Series) by Ernest Pazera, 2002-11-18
  2. Sdl '91: Evolving Methods : Proceedings of the Fifth Sdl Forum Glasgow, Scotland, Uk, 29 September-4 October, 1991 by 1991, Glasgow, Scotland) SDL Forum (5th, 1991-08
  3. SDL 2005: Model Driven: 12th International SDL Forum, Grimstad, Norway, June 20-23, 2005, Proceedings (Lecture Notes in Computer Science / Computer Communication Networks and Telecommunications)
  4. Sdl '89: The Language at Work : Proceedings of the Fourth Sdl Forum Lisbon, Portugal, 9-13 October, 1989 by Ove Fargemand, 1989-12
  5. SDL '97: Time for Testing: SDL, MSC and Trends
  6. Sdl With Applications from Protocol Specification (Bcs Practitioner Series) by Ferenc Belina, Dieter Hogrefe, et all 1991-11
  7. Sdl '99
  8. SDL 2007: Design for Dependable Systems: 13th International SDL Forum, Paris, France, September 18-21, 2007, Proceedings (Lecture Notes in Computer Science ... Networks and Telecommunications)
  9. Systems Engineering with SDL: Developing Performance-Critical Communication Systems by Andreas Mitschele-Thiel, 2001-02-01
  10. SDL 2003: System Design: 11th International SDL Forum, Stuttgart, Germany, July 1-4, 2003, Proceedings (Lecture Notes in Computer Science)
  11. Sdl '87: State of the Art and Future Trends : Proceedings of the Third Sdl Forum the Hague, the Netherlands, April 1987 by R. Saracco, 1987-10
  12. SDL '95 with MSC in CASE
  13. Telecommunications and beyond: The Broader Applicability of SDL and MSC: Third International Workshop, SAM 2002, Aberystwyth, UK, June 24-26, 2002. Revised Papers (Lecture Notes in Computer Science)
  14. System Analysis and Modeling: 4th International SDL and MSC Workshop, SAM 2004, Ottawa, Canada, June 1-4, 2004, Revised Selected Papers (Lecture Notes ... Networks and Telecommunications)

61. The Official Euphoria Programming Page - News, Free Downloads
Simple, flexible, surprisingly fast, interpreted, runs on 32-bit DOS, Windows; FreeBSD, Linux; introducti Category Computers programming Languages Euphoria......This page provides the latest info on Euphoria a programming language that's powerful,easy to learn, and a lot more WIN, sdl Demos, 710K, Mark Akita, Mar 19/03,
http://www.rapideuphoria.com/
Home What Is Euphoria? Documentation News ... RDS Development This page provides the latest info on Euphoria - a programming language that's powerful, easy to learn, and a lot more fun than other languages. v2.4 Beta Release!
Check out the New Features Download the code
Download
a 928K installation file, and you're all set!
Download
a 514K .tar file, and you're all set!
Boost your speed with the Euphoria To C Translator! Get a copy of the Interpreter Source Code! Check the most recent messages posted on the Mailing List Search 48,000 posted messages Search 1100 contributed programs Search the documentation Stop by the Euphoria Chat Room View This Site in Russian! Earn big bucks writing Euphoria programs The Latest User Contributions WIN System Tray Icons Thomas Parslow (PatRat) Apr 10/03 An include file for managing system tray (taskbar notification area) icons. Apr 10: now uses setHandler instead of onEvent. This should make it more compatible with future versions of Win32Lib. Suggested by Greg Haberek. LNX SDL_Wrap for Linux Mark Akita Apr 9/03 His SDL wrapper graphics library for Linux, plus some demos that use the library. See also his Windows SDL library.

62. Pygame - Python Game Development
sdl Helper Releases March 10 Today all of the sdl helper libraries had a new 13In the middle of July, LudumDare hosted a 48-hour games programming contest.
http://pygame.org/
Takes the "C"
out of "Game Development" Maintainer:
Pete "ShredWheat" Shinners
Contents
  • News Documentation Downloads Projects ... LudumDare 48-hour Contest

  • Updates recent updates to the projects page
  • Blackjack Apr 5 Tuxmathscrabble Mar 29 Pyddr Mar 29 Beamblocks Mar 23

  • recent updates to the gamelets page
  • Suckabots Jan 20 Naputus Jan 6

  • latest update to the code repository
  • 'Selfrep' Effects Meltdown Effect Sprite/Zbuffer Example

  • Dependencies
    Windows users only need python and the pygame installer.
  • Python - 2.2 - Dec 20 SDL - 1.2.5 - Oct 7 - 1.2.3 - Apr 14 - 2.0.6 - Apr 14 - 1.2.5 - May 20 SMPEG - 0.4.4 - Jun 22 Numeric - 23.0 - Mar 6

  • Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.
    For a nice introduction to pygame, examine the line-by-line chimp tutorial
    Image of the Moment old images in the screenshot archive
    Nat's World
    Ned Batchelder has created a navigatable image viewing program for his autistic son. Read more about it at the

    63. Linux.oreillynet.com: SDL: The DirectX Alternative [Sep. 21, 2001]
    were Tribes 2 and Kohan.) Lantinga got his start in Linux game programming whilein on this articleDo you have any projects underway or completed that use sdl?
    http://linux.oreillynet.com/pub/a/linux/2001/09/21/sdl.html

    Tech Jobs
    Linux FAQs Forum Articles BizChair.com Your Online Source for Office Chairs
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    Email Game Development ... X Window System Build a Better Bookshelf Online, with Safari Tech Books Online Get your first 14 days free when you subscribe to Safari Tech Books Online , with 600 of the best technical books available from O'Reilly and other top publishers. Select up to ten books to search, bookmark, and annotate. Cut and paste code examples. Find your answers fast. Sign up today! Linux Network Administrator's Guide, Second Edition Linux in a Nutshell, 3rd Edition Linux Device Drivers, 2nd Edition ... Discuss
    SDL: The DirectX Alternative
    by Howard Wen There's a good chance that the next Linux game you play, especially if it's a commercially sold title, was made using Simple DirectMedia Layer SDL, for short, is a multimedia library API which provides low-level access to a system's video framebuffer, sound output, and input devices including keyboard, mouse, and joystick. It's used in emulators and MPEG viewers to handle the graphics and sounds of these programs, but SDL has mostly become known as an essential toolkit for Linux game development. The Linux port of Civilization: Call to Power used SDL.

    64. Linux.oreillynet.com: SDL: The DirectX Alternative [Sep. 21, 2001]
    game designer such as Lantinga, interesting things were learned throughout developingSDL about API design, 2D graphics, multithreaded programming, and more
    http://linux.oreillynet.com/pub/a/linux/2001/09/21/sdl.html?page=2

    65. PLG: Programming Linux Games
    The summary for this Japanese page contains characters that cannot be correctly displayed in this language/character set.
    http://risky-safety.org/~zinnia/sdl/plg.html
    Programming Linux Games$BFI=q%a%b(B
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    66. Diarmuid's Web Page
    My first project with sdl is this GUI library. In sdl, graphical programming isdone at a very raw level, one loads bitmaps, blits them to the screen, etc
    http://www.4c.ucc.ie/~dglynn/Programming.html
    Programming Stuff
    Main
    About Me

    CV

    Programming Stuff
    College Stuff
    Contents
    DGChess
    DiCalc

    DGSDL Library

    4C Jukebox
    ...
    Downloads
    DGChess
    A simple Chess game. I wrote this mainly to play around with some concepts in Artificial Intelligence I had recently become acquainted with. The computer is ok (it beats me- but that's not saying much!) but much slower than most Computer Chess games I've played. On the upside, DGChess is free and released under the GPL. It also has a working version for Motif, Windows, and X-Window (though the Motif version is the most up to date...).
    Screenshot of DGChess for Unix/Motif
    DiCalc
    This program is the fruit of my LargeNumber library, which allows one to do unbounded integral arithmetic in C++ with ease. With the LargeNumber library, arithmetic is as easy as pie:
    LargeNumber a = "555^77"; a = a*2134; a = a*"2^66"; cout < a < endl; Using the LargeNumber library, it was trivial (about 250 lines of code) to implement a calculator capable of unbounded arithmetic. DiCalc can do modular arithmetic, find modular inverses (slowly), unbounded arithmetic and find primes of any length. Although this program has only been compiled on win32 with Visual C++ 6.0, there is nothing (to my knowledge) that restricts it to Visual C++, or indeed win32.

    67. Interview With Michael Speck Of LGames - OSNews.com
    care of 'Operation Citadel' to save this abandoned game from distinction and to portit to sdl. I think I will seek a profession in programming, if possible in
    http://www.osnews.com/story.php?news_id=1518

    68. Interview With Michael Speck Of LGames - OSNews.com
    net/newfiles/Projects.htm' to save this abandoned game from distinction and to portit to sdl. I think I will seek a profession in programming, if possible in
    http://www.osnews.com/printer.php?news_id=1518

    69. Games Programming ( 158 Human Selected Links )
    Libksd LibMgTk -Roger's sdl Tutorials -sdl Console -sdl Simple DirectMedia EtomicSoftware -Greggman Game Design, Business and programming -Imnes Game
    http://www.cbel.com/Games_Programming/
    Pages A-G 2 Columns
    Pages H-O
    Order by Alphabet Ordered by Theme Order by Popularity 3 Columns Pages P-Z 4 Columns
    Games Programming
    CBEL >> Computer technology ( 158 links, last update: 1 May 2002 )
    * = new links
    [Find on this page]

    2Dgame.nl

    A Critical Look at Programming Languages

    Action Arcade Adventure Set
    ...
    The Playground Project

    (part 2)
    The Verge Source

    TI 83/86 Program Source Code
    Ziron Multimedia Zstar ... Tremble 3D 3D Crystal Space Amiga CrystalSpace Port Project Crystal Space CrystalClear Project NetSpace Home Page ... WildTangent Driving streaming 3D technology Libraries Betatron ClanLib GUT MIDAS Digital Audio System ... Titan Libraries Allegro AGC II - The Golden Keyboard Allegro Allegro.cc AllegroGL ... XwinAllegro Libraries SDL Documentation Project GFX with SDL Kyra Libksd ... SDLSprite Personal Pages Blackshade Code Warrior Cubic Expansion Da Krazed Programmer ... Yves Debilloez Windows DX++ The DirectX Programming Site Game Programming Bookmark - Game development resources GamesBasic Hot Windows 95 Game Programming ... The World of ZlaGad Help build the largest human-edited directory on the web. Submit a Site Open Directory Project Become an Editor

    70. Games Programming ( 158 Human Selected Links )
    sdl Tutorials sdl Console -sdl Simple DirectMedia Layer Libraries sdl (part 2 EtomicSoftware -Greggman Game Design, Business and programming -Imnes Game
    http://www.cbel.com/Games_Programming/?order=theme&setcols=4

    71. Programming Linux Games: A Book Review
    sdl and covers a variety of topics, includes drawing pixels, blitting bitmaps,processing user input, multithreaded programming and sdl audio programming.
    http://www.linuxjournal.com/article.php?sid=5825

    72. Multi-threaded Programming
    JEDIsdl Library Documentation. Chapter 12. Multi-threaded programming.Table of Contents sdl_CreateThread — Creates a new thread
    http://www.savagesoftware.com.au/DelphiGamer/JEDI-SDL/documentation/html/thread.
    JEDI -SDL Library Documentation Prev Next
    Chapter 12. Multi-threaded Programming
    Table of Contents
    SDL provides functions for creating threads, mutexes, semphores and condition variables. In general, you must be very aware of concurrency and data integrity issues when writing multi-threaded programs. Some good guidelines include:
    • Don't call SDL video/event functions from separate threads Don't use any library functions in separate threads Don't perform any memory management in separate threads Lock global variables which may be accessed by multiple threads Never terminate threads, always set a flag and wait for them to quit Think very carefully about all possible ways your code may interact
    Note: SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (eck!) Prev Home Next Up

    73. Be-IN BBS SYSTEM - Programming - Thread View
    programming. Re shuzo 2001/2/21(1216).624. sdl ? 2001/2/16(0211) 625.
    http://www.be-in.org/kb/kb.cgi?b=dev

    74. Bile Programming
    Get small_utils and rawview in C, BWNM and WNM in Python, TAIM in g++, Matrix in QuickBasic, Visual Category Computers programming Personal Pages M...... Written in C Requirements c compiler, ncurses/curses/sdl Status check sourceforge. Comesin a plain text version, curses version, and sdl version
    http://www-ec.njit.edu/~asm3072/programming.html
    /dev/meow random patches smartcard login taim ... small utils Written in: C
    Requirements: gcc, linux 2.4.x with modules support
    Status: it works... may not be implemented right...
    dev_meow.tar.gz
    : /dev/meow is similar to /dev/zero... but instead of reading zero from it all the time you read 'm', 'e', 'o', 'w'... The following notes are in response to your recent freshmeat.net submission: - freshmeat tries to avoid listing projects which fall below a certain level of size and/or complexity (please see http://freshmeat.net/articles/view/198/ for more information), and yours is unfortunately a bit too simple for our application index. Your contribution has been respectfully declined. Written in: C
    Requirements: c compiler, smartcard reader, pcscd
    Status: needs to be completely rewritten... :-(
    smartcard_login.tar.bz2
    : this is a getty/login replacement to allow for logging into *nix machine with a smartcard. This was made for my senior project and isn't my best coding or design. There should be a driver system which allows for modules to be loaded to account for different types of smartcards... so one wouldn't have to change the main reading and writing to smartcard routines to make it work with other types of cards. I'm not sure if I will get around to actually doing this... but I might. I've thought everything out.... just need to get the umph to do it. Random patches: sylpheed-0.8.5_console_beep.patch.gz

    75. Abstract State Machines: Programming Languages
    See also the following web pages Java; VHDL; WAM/Logic programming. ProtosL(PAM) Part 1; Part 2; Earlier Version. sdl-92; sdl-2000; Standard ML FullPaper;
    http://www.eecs.umich.edu/gasm/proglang.html
    Abstract State Machines: Programming Languages
    See also the following web pages
    Table of Contents

    76. Omniseek: Computing: /Computing/Programming Languages/SDL
    Top Computing programming Languages sdl Show Sites in this topic, SunFeb 9, 1011 pm. © copyright 2001, created by Omniseek.
    http://computing.omniseek.com/dir/Computing/Programming_Languages/SDL/73408/
    News Sections
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    Search Engine Omniseek Multisearch Article Archives CNET CompInfo Deal News File Mine FileWatcher.org Freeware Home Linux Apps Linux NOW! LinuxHQ Mr Driver PC Magazine PC World Shareware Place Softseek Stroud's TechWeb Tom's Hardware Guide Tucows Webopedia WinSite Woven Goods for Linux Top
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    Show Sites in this topic
    Fri Apr 11, 1:56 am

    77. Institute For System Programing
    Generation of code with simple and readable structure from sdl92, in Voprosy kibernetikiSystem programming Applications, N. 3, Moscow, 1997 (in Russian)
    http://www.ispras.ru/groups/case/publications.html
    CASE
    Publications
    First-Order Functional Language without Garbage Collection, in Proc. Functional Language Implementation workshop, University of East Anglia, Norwich, UK, 1994: N. Mansurov, Markov
    Memory Management in Implementations of Functional Languages, in Voprosy kibernetiki: System Programming Applications, N. 2, Moscow, 1996 (in Russian): E. Laskavaia, N. Mansurov
    Design Issues of RASTA SDL-92 Translator, in Proc. of the 7-th SDL Forum, Oslo, Norway, 26-29 September, 1995, Elsevier Science Publishers B.V. (North-Holland), pp. 165-174: N. Mansurov, A. Kalinov, A. Ragozin, A. Chernov (1995)
    N. Mansurov, A. Ragozin, A. Chernov, I.Mansurov
    Generating executable code from Algebraic Specifications, in Voprosy kibernetiki: System Programming Applications, N. 2, Moscow, 1996 (in Russian): N.Mansurov, A. Chernov
    Generating readable programs from SDL, in Proc. SAM’98 workshop, 29 June-1 July, 1998, Humboldt University, Berlin, 1998: N. Mansurov, A. Ragozin
    download pdf file, size 104740 bytes)
    Generation of code with simple and readable structure from SDL-92, in Voprosy kibernetiki: System Programming Applications, N. 3, Moscow, 1997 (in Russian): N.Mansurov, A. Ragozin

    78. Ada95 Stuff
    The current status is that sdl graphichs and cdrom stuff works, while the audio and X11Ada game I wrote before I knew anything about X11 programming or Ada95.
    http://heim.ifi.uio.no/~jankr/ada/
    This page contains all my Ada95 stuff. Most of it are related to game programming.
    adaGDBM - bindings for the GNU Database Manager
    I will probably say something about the bindings here later. For now, you can just download the current version, adaGDBM-1.0beta1.tar.gz
    adaMikMod - bindings for libmikmod
    This is just verified against libmikmod-3.1.8a (Documentation version 1.2.1). These bindings are not complete, and will probably change. The latest version is adaMikMod-0.9alpha1.tar.gz
    adaG2 - bindings for the G2 graphic library
    These bindings are simple, crappy and not finished. Latest version is adaG2-0.9.tar.gz
    adaSDL - bindings for the Simple Directmedia Layer
    These are not yet released, but when they are, they will cover most of SDL 1.0 as well as the SDL_image, SDL_audio, SMPEG and SMJPEG libraries. The current status is that SDL graphichs and cdrom stuff works, while the audio and event stuff do not.
    Useful links
    If you want to help, send a mail to

    79. Publications
    in the BETA programming language Addison Wesley 1993. A. Olsen, O. Færgemand, B.MøllerPedersen, R. Reed JRW Smith Systems Engineering using sdl-92, North
    http://heim.ifi.uio.no/~birger/publ.html
    Books Co-author of:
    Object oriented programming in the BETA programming language Addison Wesley 1993. Systems Engineering using SDL-92 North-Holland 1994.

    Monograph Contributions
    Design Principles behind the BETA Programming Language. In Blair et.al. (eds) Object-Oriented Programming Systems. Pitman Publishing, 1989. Syntax Directed Program Modularization In: Interactive Computing Systems (ed. P. Degano, E. Sandewall), North-Holland, 1983.

    Journal Papers
    Rationale and Tutorial on OSDL: An Object-Oriented Extension of SDL. Computer Networks, Vol. 13, No. 2, 1987. Multisequential Execution in the BETA Programming Language Sigplan Notices, Vol. 20, No. 4, April 1985 Objekt-Orienteret Programmering Nordisk Datanytt, Nr. 17 Dec. 1986

    Conference Papers
    David Garlan (Carnegie Mellon University), John Knapman (IBM),

    Modeling of Architectures with UML
    Structural and Behavioral Decomposition in Object Oriented Models.
    The 3rd IEEE International Symposium on Object-oriented Real-time distributed Computing March 15 - 17, 2000 Newport Beach, California. A simple and practical Solution to the Inheritance of Behaviour of Statechart-like Specified Classes.

    80. OCamlSDL
    What is OCamlsdl ? Simply speaking, OCamlsdl is an attempt to write a softwareinterface between the ML programming language and the sdl C library.
    http://ocamlsdl.sourceforge.net/

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