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         Virtual Reality:     more books (99)
  1. Multimedia: From Wagner to Virtual Reality, Expanded Edition
  2. Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society by Howard Rheingold, 1992-08-15
  3. The Metaphysics of Virtual Reality by Michael Heim, 1994-10-27
  4. Spatial Augmented Reality: Merging Real and Virtual Worlds by Oliver Bimber, Ramesh Raskar, 2005-07-15
  5. Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) by William R. Sherman, Alan Craig, 2002
  6. Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova, 2008-11-11
  7. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society) by Marie-Laure Ryan, 2003-10-03
  8. The Virtual Reality Homebrewer's Handbook by Robin Hollands, 1996-08
  9. Developing Virtual Reality Applications: Foundations of Effective Design by Alan Craig, William R. Sherman, et all 2009-08-07
  10. Virtual Realities (Adventures in Odyssey)
  11. Digital Sensations: Space, Identity, and Embodiment in Virtual Reality by Ken Hillis, 1999-09-15
  12. Virtual Realities and Their Discontents
  13. Stepping into Virtual Reality by Mario Gutierrez, F. Vexo, et all 2008-04-04
  14. Maya: The World as Virtual Reality by Richard L. Thompson, 2003-05-23

1. Virtual Reality Society
The virtual reality Society Web site is an essential resource for any with an interest in virtual reality.

Please visit our sponsors by clicking on the image above.

Email the VRS.
This site was designed and produced by Solos Interactive

2. On The Net Resources In Virtual Reality
On The Net Resources in virtual reality. Warning. The publications and pagesremain online for the benefit of the virtual reality community.
knowledge base sci.virtual-worlds On The Net
Resources in Virtual Reality
The On the Net pages were maintained by the Knowledge Base Project. In Spring, 1999, the Knowledge Base Project completed its work. The publications and pages remain online for the benefit of the virtual reality community. Be aware, however, that the information is not current.
Search for:
The exact phrase Any of the words All of the words Go to Advanced Search Use these links to go directly to your area of interest: Full Listings Commercial
Entire list of online commercial sites... Research
Comprehensive international listing of research labs and projects... The Whole Thing
Every listing in our database (WARNING: Very long!) Resources Software
VRML Authoring Tools

Full Listing
Browsers ...

Applications Architecture Augmented Reality Distributed VR Entertainment ... Wearable Guides Virtual Reality in Training and Education (EdVR) Resource guide to citations and online information. Distributed Virtual Environments Bibliography (DISTVR) This bibliography concentrates on networked, multi-user virtual environmentsthe literature and the online resources. Medicine and Virtual Reality (MedVR): A Guide to the Literature This is an updated version of "A Resource Guide to VR in Medicine"

3. Virtual Reality Moon Phase Pictures
View the current phase of the moon or the phase at another date and time, courtesy of the US Naval Observatory. These "virtual reality Moon Phases" were created by R. Schmidt from raytraced images of the Moon.
Virtual Reality Moon Phase Pictures
These "Virtual Reality Moon Phases" were created by R. Schmidt from ray-traced images of the Moon. A Clementine spacecraft mosaic of the lunar surface was mapped onto a sphere, and scenes were rendered as a virtual Sun "orbited" the Moon. The depiction of lunar surface features suffers geometric distortion but the terminator is correct with respect to the spherical Moon. Current Phase of the Moon:
Updates every 4 hours):
You can view the phase of the Moon for any date and time [1800-2199 A.D].
Century: 1800's 1900's 2000's 2100's Year : Month: January February March April May June July August September October November December Day: Hour: Zone: Universal Time Eastern Time Central Time Mountain Time Pacific Time
If you leave all fields blank, you get the phase of the Moon for hrs UT today. Click here for more information of Sun and Moon phenomena. Back to Time Service Home Page

4. Virtual Reality Polyhedra
Encyclopedia of Polyhedra with virtual reality (VRML) models. Includes a glossary, information on Category Science Math Geometry Polyhedra and Polytopes...... Introduction. Welcome to this collection of thousands of virtual realitypolyhedra for you to explore. About virtual reality Models.
    Virtual Polyhedra
    The Encyclopedia of Polyhedra
    By George W. Hart Space is not a passive vacuum, but has properties that impose powerful constraints on any structure that inhabits it. -Arthur Loeb
      Welcome to this collection of thousands of virtual reality polyhedra for you to explore. I hope you enjoy playing with them as much as I enjoyed making them. There are hundreds here which have never been illustrated in any previous publication. Polyhedra have an enormous aesthetic appeal and the subject is fun and easy to learn on one's own. One can appreciate the beauty of this image without knowing exactly what its name means - the compound of the snub disicosidodecahedron and its dual hexagonal hexecontahedron - but the more you know about polyhedra, the more beauty you will see. This site is a free self-contained easy-to-explore tutorial, reference work, and object library for people interested in polyhedra. You may choose to simply view the virtual objects for their timeless, serene aesthetics, or to read the related mathematical background material at various levels of depth. Of course, as an academic type, I feel obliged to include a few exercises. And as it says in the textbooks, you'll learn a lot more if you work on the exercises yourself before looking at the solutions. I believe the best way to learn about polyhedra is to make your own paper models or other models . The second best is to play with a set someone else has made. You can do that here because you can look at, move, and spin these models which I have made for you. And in one respect, virtual models have an advantage: you can travel inside them to gain a perspective not possible in paper models. After exploring my virtual models, I hope you choose to make some of your own paper models.

5. Apple - QuickTime - QuickTime VR Authoring
VR is Apple's awardwinning photorealistic cross-platform virtual reality technology that makes it possible to explore
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QuickTime VR is Apple's award-winning photorealistic cross-platform virtual reality technology that makes it possible to explore places as if you were really there. All major applications that play QuickTime movies can also play QuickTime VR movies.
At the intersection of commercial photography and new media technology, QuickTime VR moves the photographic image from the flat, 2D world into a more immersive experience, complete with 3D imagery and interactive components.
Interactive content design and immersive imaging allow the viewer to explore and examine detailed virtual worlds using a computer and mouse, not cumbersome goggles, headsets or gloves. VR Showcase Apple's Hardware Gallery Cubic VR Gallery The Louvre Museum NOVA - Explore the pyramids ... Sacred Worlds
QuickTime VR Authoring Studio
Create interactive virtual reality scenes with point-and-click simplicity using QuickTime VR Authoring Studio . It takes advantage of the intuitive Mac interface to help you easily turn photos and computer renderings into attention-grabbing 360-degree views. Version 1.01 update

6. Home Of The 3D Internet, Virtual Reality And Community Chat
Your One Source for quality virtual reality Products !!!
home about us products support community education company
Home of the 3D Chat,
Virtual Reality Building Platform
Active Worlds, the webs most powerful Virtual Reality experience, lets you visit and chat in incredible 3D worlds that are built by other users. Think you have what it takes to build your own world, or Virtual Reality game? Active Worlds is the place for you, where in minutes you can create fascinating 3D worlds that others can visit and chat in. The Active Worlds Universe is a community of hundreds of thousands of users that chat and build 3D virtual reality environments in millions of square kilometers of virtual territory. Take a quick look at some of our satellite maps , and see how our community has grown over the years. Launch the free software , and come check us out for yourself, you'll be so amazed at how vast our virtual reality universe is. Launch the Activeworlds Plug-in! Think building a 3D world from scratch is too hard? then try our New! 3D Homepages

7. ScienceSpace Project | Virtual Reality At GMU Home Page
is to explore the strengths and limits of virtual reality (sensory immersion, 3D representation) as a medium for
home ss worlds research studies images ... search
Space fill representation of a molecule Welcome to Project ScienceSpace The purpose of Project ScienceSpace is to explore the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education. This project is a joint research venture among George Mason University , the University of Houston , and NASA's Johnson Space Center. Dr. Chris Dede from George Mason University is the project Co-Principal Investigator and has developed this web site; Dr. R. Bowen Loftin of the University of Houston is the Principal investigator. Our study is funded by the Applications of Advanced Technology Program at the National Science Foundation and also receives support from NASA. The Graduate School of Education's Virtual Educational Environments Lab is located in Krug Hall, Room 113. This site contains information on the following topics: Send comments or requests for more information to

8. > Virtual Reality - Just Another Buzzy Gimmick?
A site hosted by the computer related design facility at the Royal College of Art London
ur Welcome to the world of virtual reality Virtual Reality - a means of synthesising "reality" -
Real time interactive stereoscopic immersive 3d graphics and sound. A progressive evolutionary increase in digital bandwidth
with the goal of reaching a perfect 1:1 Human Computer Interface? What Is Virtual Reality (alt definition) What Is Virtual Reality (comprehensive analysis) "VR is an interface that immerses participants in a 3-dimensional
real-time synthetic environment generated by one (or several) computer(s).
Input to the system can be done simultaneously with body movement tracking
and verbal commands, and devices such as "wands", "data gloves", etc.
The result is simultaneous stimulation of participants' senses
(mainly vision and hearing, and occasionally touch)
that gives a vivid impression of being immersed in
a synthetic environment with which one intereacts. "
Haptics, the addition of touch and feel.. Haptics Bibliography Virtual Reality An expression with a hidden agenda? An escape from reality and the body, into a safe and contollable virtual world? "Virtual reality is artificial reality. Instead of going to the office

9. Virtual Reality Laboratory
Involved in the modelling and animation of threedimensional inhabited virtual worlds.

10. On The Net Resources In Virtual Reality - Medical
European Conference on Disability, virtual reality and Associated Technologies(ECDVRAT). excellent Medicine Meets virtual reality 7. MMVR
knowledge base on the net
On The Net Resources - Medical
Exhibits Persons Projects Research ... Other
CHARM: Comprehensive Human Animation Resource Model
ESPRIT 3-year Project completed in December, 1996. Modeling a 3D solid human body to obtain the physically-based simulation of movements and deformantions.
European Conference on Disability, Virtual Reality and Associated Technologies (ECDVRAT)
excellent site with links to other Disability sites
First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI '98
First International Conference on Medical Image Computing and Computer-Assisted Intervention, Massachusetts Institute of Technology, Cambridge MA, USA - October 11-13, 1998 A unified conference formed by the merger of CVRMed, MRCAS, and VBC , Computer Vision, Virtual Reality and Robotics in Medicine, Medical Robotics and Computer Assisted Surgery, Visualization in Biomedical Computing

11. Welkom Bij Virtual Vision
Gespecialiseerd in de Quicktime virtual reality techniek en de productie van PhotoVista en JavaVRML panorama's op internet.

12. The Web3D Repository
Link library. Includes a list of 3D world builders.Category Computers Software Internet Authoring VRML......This includes open languages such as virtual reality Modeling Language (VRML), Java3Dand X3D (under development) also any proprietary languages that have
The term describes any programming or descriptive language that can be used to deliver interactive 3D objects and worlds across the internet. This includes open languages such as Virtual Reality Modeling Language (VRML) and (under development) - also any proprietary languages that have been developed for the same purpose come under the umbrella of
The Web3D Repository is an impartial, comprehensive, community resource for the dissemination of information relating to Web3D and is maintained by the Web3D Consortium. WEB3DART 2003 CALL FOR ENTRIES DEADLINE: Monday, 13 January 2003 Submit your on-line 3D works to WEB3DART 2003, for inclusion in an exhibition of completely new works created by internationally regarded artists, architects, designers, students and creative 3D developers. The selection will showcase the foremost ideas and independent creations in all on-line 3D formats. Software Development Resources Applied Web 3D Education and Information Documentation Our Mirror Sites Miscellaneous last update 2003.03.10

13. Computer Graphics At Stanford University
Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, imagebased rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architectures, and visualization of complex systems and environments.
News flashes:
  • CS 223B (Introduction to Computer Vision) will be offered this Winter quarter.
  • Volfill , our diffusion-based hole filler for large polygon meshes, is available for download.
  • - The scanalyze software package used in the Digital Michelangelo Project is available for download.
  • - Most of our software Zipper Volpack VRIP ... QSplat ) is now free even for commercial use.
    Available information:
    Press here for a text-only overview of our laboratory, here for some slides summarizing our current research projects and course offerings Each faculty member's home page also summarizes their research projects. Click here to learn how the banner image at the top of this page was created. If the images on this server look dark to you, see our note about gamma correction Press here for information, which also restricts use of the three-dimensional Stanford "S" in our lab logo.
    Other Stanford Pages:

    Restrict your search by specifying
  • 14.
    Similar pages Hot virtual reality SitesHot virtual reality Sites. Federal Dept. of virtual reality. Reprintedwith permission of Bob Thaves. Inclusion on this list does

    15. Institute For Simulation And Training
    The Institute for Simulation and Training is one of the nations leading simulation, training, modeling and virtual reality research centers. Located by the University of Central Florida (UCF) in Orlando, the institute is at the center of a dynamic, expanding field, supported by government and industry sponsors and charged with identifying new directions for this rapidly changing technology.
    We’re located at the heart of the simulation research and development industry in the Central Florida Research Park, right next to the
    University of Central Florida
    3280 Progress Drive, Orlando, FL 32826
    Phone Number: 407-882-1300 / Fax: 407-658-5059
    Suncom: 363-1300 About ( capabilities,organization) Location Labs/Services Most Recent Online Newsletter Graduate programs in simulation A.Louis Medin Seminar Series Link Foundation Scholarships Calendars of Events Research Collection Links Help Desk Jobs Problems with this site? Contact the Webmaster
    This home page was last updated on: December 13, 2002 Home About Location Labs/Services ... Jobs

    16. Geometry Machine
    3D virtual reality geometrical images of vectors, lines and planes. Needs a VRML viewer or plugin such as live3D.
    The Geometry Machine
    This machine generates 3D virtual reality geometrical images of vectors, lines and planes to aid students in understanding the geometrical interpretation of Linear Algebra. To get the most from this machine, use it to view a geometrical problem that you have already solved, eg finding the intersection point of three planes.
    If you dont know anything about vector equations of lines or planes, you will not be able to use the machine but you can see some samples generated by the it. samples before activating the machine.
    Programming the Machine
    Select the number of each of the following objects that you want displayed and then press the button to switch on the machine. When it is switched on the machine will ask you for the vector equations of each one. How many planes do you want to see?
    How many lines do you want to see?
    How many vectors do you want to see?
    How many points do you want to see? Back to Mike's page listing

    17. Welcome To Cyberdome - Main Page
    Located in Ottawa, Canada. Offers Laserforce Laser Tag, climbing walls, motion simulators, virtual reality, and arcade games. Includes hours, directions, prices, facility description, and party and event services offered.
    Designed by
    Erik Graham

    18. Journal
    The VRS Journal The virtual reality Society Web siteis an essentialresource for any with an interest in virtual reality. This
    This journal is an official publication of the Virtual Reality Society, and its aim is to disseminate research and provoke discussion in the area of Virtual Reality. The multidisciplinary nature of the field means that submission will be welcomed on a wide range of topics including, but not limited to, the following:
    • Virtual Reality technology and software systems Human factors Virtual Reality applications Assessment of Virtual Reality systems Philosophical and ethical issues Advances relevant to Virtual Reality
    Since readers may be unfamiliar with the technical detail of the specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles that will appeal to a multidisciplinary audience. To complement the academic papers, the journal will also accept shorter reports and communications; this will provide a forum for research that is at an early stage. Product reviews will also be considered, however, they should be of interest to those practically involved in Virtual Reality research and development.

    19. Panoramic Photos International
    Available for panoramic assignments worldwide. Images can be delivered traditionally or virtual reality ready on CD. Hundreds of stock images available.

    20. Springer LINK: Virtual Reality
    The aim of virtual reality is to disseminate research and provoke discussionin the area of virtual reality. Editors Daniel Ballin, Prof.
    The aim of Virtual Reality is to disseminate research and provoke discussion in the area of Virtual Reality. Editors: Daniel Ballin, Prof. Rae E. Earnshaw, Prof. Robert D. Macredie, Prof. John A. Vince
    ISSN: 1359-4338 (printed version)
    ISSN: 1434-9957 (electronic version)
    LINK Helpdesk

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