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         Cellular Automata:     more books (100)
  1. Cellular Automata: 5th International Conference on Cellular Automata for Research and Industry, ACRI 2002, Geneva, Switzerland, October 9-11, 2002, Proceedings (Lecture Notes in Computer Science)
  2. Cellular Automata
  3. Cellular Automata: 6th International Conference on Cellular Automata for Research and Industry, ACRI 2004, Amsterdam, The Netherlands, October 25-28, 2004. ... (Lecture Notes in Computer Science)
  4. Cellular Automata: 7th International Conference on Cellular Automata for Research and Industry, ACRI 2006, Perpignan, France, September 20-23, 2006, ... Computer Science and General Issues)
  5. Lattice-Gas Cellular Automata: Simple Models of Complex Hydrodynamics (Collection Alea-Saclay: Monographs and Texts in Statistical Physics) by Daniel H. Rothman, Stiphane Zaleski, 2004-12-23
  6. Cellular Automata: Prospects in Astronomy and Astrophysics by J. M. Perdang, 1994-03
  7. Cellular Automata and Complex Systems (Nonlinear Phenomena and Complex Systems)
  8. Cellular Automata, Dynamical Systems and Neural Networks (Mathematics and Its Applications)
  9. Workshop on Computational Physics and Cellular Automata: Ouro Preto, Brazil, August 8-11, 1989 by Workshop on Computational Physics and Cellular Automata, David P. Landau, et all 1990-09
  10. Cellular Automata
  11. Cellular Automata and Modeling of Complex Physical Systems: Proceedings of the Winter School, Les Houches, France, February 21-28, 1989 (Springer Proceedings in Physics) by P. Manneville, N. Boccara, et all 1990-03
  12. Cellular Automata by E. F. Codd, 1968-06
  13. Parallel Processing by Cellular Automata and Arrays: International Workshop Proceedings
  14. Proceedings / Parcella 1988: Fourth International Workshop on Parallel Processing by Cellular Automata and Arrays, Berlin, GDR, October 17-21, 1988 (Lecture Notes in Computer Science)

41. Cellular Automata Pages At LIIN
IFIP WG cellular automata and Machines home page. Resources on CA.Category Computers Artificial Life cellular automata......The cellular automata Pages. These are some WWW pages on cellular automata. Thehome page of the IFIP Working Group 1.5 on cellular automata and Machines.
http://liinwww.ira.uka.de/ca/
The Cellular Automata Pages
These are some WWW pages on Cellular Automata. If you have suggestions for improvements or additions, please let me know. Several people have already provided help; see the acknowledgements for a complete list.
IFIP Working Group 1.5
The home page of the IFIP Working Group 1.5 on Cellular Automata and Machines.
Software
This list includes packages for the simulation of CA as well as packages which are useful e.g. for viewing the space of configurations for a certain rule or doing statistics.
Interesting Links
Books on CA
A list of some books on cellular automata.
Acknowledgments
A list of all people who have kindly provided additional informations for the CA pages. Please send questions, remarks, updates, suggestions to Thomas Worsch worsch@ira.uka.de

42. MFCS'98 Workshop On Cellular Automata
MFCS'98 Workshop on cellular automata. A Satellite Workshop to MFCS'98. TheAim, cellular automata have attracted a lot of attention recently.
http://liinwww.ira.uka.de/ca/mfcs-98/
MFCS'98 Workshop on Cellular Automata
A Satellite Workshop to MFCS'98
August 25-27, 1998, Brno, Czech Republic
The Aim
Cellular Automata have attracted a lot of attention recently. Progress has been made in several areas and new topics have been brought up for further research. The aim of the workshop is to allow for an exchange of ideas, to highlight new approaches and results (as well as problems), and to present them to a broader audience in the MFCS CSL environment.
Topics Suggested topics of interest include (but are not limited to): cellular automata as models of parallelism, computational complexity of cellular automata, cellular automata as dynamical systems, cellular automata as complex systems, cellular automata models for real phenomena (in physics, biology, etc.), algebraic properties of cellular automata, cellular automata machines, generalizations of cellular automata, modelling interactive behaviour with cellular automata.
Committees

Paper
Submission
Authors are invited to send one copy of an extended abstract not exceeding ten pages to the PC chair. Electronic submissions in the form of a LaTeX (preferred) or postscript file are encouraged and can be sent to

43. Introduction To Cellular Automata
(game of life, brian's brain ) available in PDF, illustrated with a program (CAV) and an applet Category Computers Artificial Life cellular automata......Introduction to cellular automata illustrated by two programs. The text is availablein PDF. Introduction to cellular automata cellular automata Viewer.
http://www.rennard.org/alife/english/acgb.html

Introduction to Cellular Automata
Cellular Automata Viewer
CAV
is a cellular automata manager. Version 2.0 Small but complete, it will allow you to explore Conway's universe (the famous Game of Life) as well as more complex and sophisticated universes (Brian's Brain, Swirl...). Version 2.0 implements some 1D cellular automata. Logicell
LogiCell
is an applet which demonstrates the capability of a Conway Cellular Automaton to manage boolean operators. It is illustrated with some automatism applications (binary adder, two-way switch...).
H
ome Cellular Automata Biomorphs ... Sources
Last Update 24 February, 2001

44. Introduction To Cellular Automata 01
Introduction to cellular automata illustrated by two programs. The textis available in PDF. Introduction to cellular automata. There
http://www.rennard.org/alife/english/acintrogb01.html

Introduction to Cellular Automata

History

The Game of Life

Other Cellular Automata
... Download that text in PDF Introduction to Cellular automata There is a wealth of literature about cellular automata, as well as many Internet resources (you'll find some of them in the links section). The aim is here much more limited. This site being devoted to laymen, I will content myself with answering both main questions any person discovering cellular automata often ask, generally after a period of intense perplexity :
  • What might this be ? What could be the applications for such a thing ?
  • The answer to these questions is unfortunately far from being simple. cellular automata are abstract constructions with quite complex properties not very accessible.
    A- History
    As a sideline, John von Neumann, relying on A. Turing's works, interested himself on the theory of self-reproductive automata and worked on the conception of a self-reproductive machine, the "kinematon". Such a machine was supposed to be able to reproduce any machine described in its programs, including a copy of itself . The most famous of his machines is the monolith of the series "

    45. Mathematics Archives - Topics In Mathematics - Cellular Automata
    Topics in Mathematics. cellular automata. AI Courses ADD. PascGalois Triangles Hexagons and other Grouprelated cellular automata ADD.
    http://archives.math.utk.edu/topics/cellularAutomata.html
    Topics in Mathematics Cellular Automata

    46. Game Studies 0102: Sims, BattleBots, Cellular Automata, God And Go. By Celia Pea
    Sims, BattleBots, cellular automata God and Go. It’s kind of the board gameversion of John Conway’s Game of Life, the cellular automata game.
    http://www.gamestudies.org/0102/pearce/
    the international journal of computer game research
    volume 2, issue 1

    July 2002
    home about ... archive Celia Pearce is a game designer, artist, teacher and writer. She is the designer of the award-winning virtual reality attraction Virtual Adventures: The Loch Ness Expedition , and the author of The Interactive Book: A Guide to the Interactive Revolution (Macmillan, 1997) as well as numerous essays on game design and interactivity. She currently holds a position as Lecturer in Studio Art at the University of California Irvine's Claire Trevor School of the Arts. www.cpandfriends.com
    Sims, BattleBots, Cellular Automata God and Go
    A Conversation with Will Wright by Celia Pearce
    Conducted in Will Wright's office at Maxis, September 5, 2001 CP: What is your philosophy of interactive design? WW: Ooh, a heavy question, a philosophy question. they CP: When you were first working on SimCity , what was going on in the game world at that time? Were you responding to games that were out there, were you wanting something different? Were there things that influenced you at all in the game world or were you just totally in a different mindset? Pinball Construction Set by Bill Budge which was great. He was kind of playing around with the first pre-Mac Lisa interface, which was icon-based. He actually put this in the game, even though it was an Apple 2 game. He kind of emulated what would later become the Mac interface. But it was very easy to use, and you would create pinball sets with it which you could then play with. I thought that was very cool.

    47. Cellular Automata
    Main Generate cellular automata The Cellular Automaton. The sourcecode to my Cellular Automaton image generator can be found here.
    http://kidojo.com/~yebb/cellauto/
    Main Generate Cellular Automata The Cellular Automaton The source code to my Cellular Automaton image generator can be found here . It is C++ source code that outputs a raw pgm image file to stdout. It should compile under most C++ compilers, although it has only been tested with the g++ compiler on Linux. I am releasing it under the GNU Public License (GPL), so do with it as is appropriate under that license. The cellular automaton consists of a line of cells, each colored either black or white. At every step there is then a definite rule that determines the color of a given cell from the color of that cell and its immediate left and right neighbors on the step before. -Stephen Wolfram (A New Kind of Science, 2002) Cellular automata are extreamly simple computational systems that create interesting images which show some even more interesting behaviours. Essentially, these images show the product of thousands of simple computations based on rules that should be followed regarding a pixel's imediate neighbours. These cellular automata images are a bunch of black and white pixels that are built from the top down, where each scanline is based on the colour of the pixels on the scanline above it. More specifically, the pixels imediately above it, above it and to the left, and above it and to the right. So each pixel's colour is determined by three other pixels.

    48. Moshe Sipper, A Brief Introduction To Cellular Automata

    http://www.cs.bgu.ac.il/~sipper/ca.html
    This page requires FRAMES

    49. Caos
    A very interesting Java applet running one-dimensional CAs. By Martin Schaller.Category Computers Artificial Life cellular automata...... APPLET tag! caos. OneDimensional Cellular Automaton Simulation aJava 1.1 capable browser is required to see the applet. alt= Your
    http://members.surfeu.at/tim2/caos/caos.html
    alt="Your browser understands the APPLET> tag but isn't running the applet, for some reason." Your browser is completely ignoring the APPLET> tag!
    caos
    One-Dimensional Cellular Automaton Simulation
    a Java 1.1 capable browser is required to see the applet alt="Your browser understands the APPLET> tag but isn't running the applet, for some reason." Your browser is completely ignoring the APPLET> tag! starts caos in a resizable window description
    link

    rule

    source
    ... X

    50. New Page 7
    QCA is QuantumDot cellular automata, leading research inmore powerful computing with faster microelectronics.
    http://www.nd.edu/~qcahome/
    This page uses frames, but your browser doesn't support them.

    51. Cellular Automata
    cellular automata. Contents Resources Nonlinear dynamics cellular automata Lindenmeyersystems (Lsystems) Finite state machines von Neumann machines Adapt.
    http://www.aridolan.com/ad/adb/CA.html
    Alife Database By Html (Main Menu)
    Cellular Automata
    Artificial Life A Message from the Editors If you haven't done so already, please take a few seconds to go to the Splash Page and read about the renovations going on here at Alife Online. We realize that many users have this page bookmarked, not that one, but because of the construction currently underway, we strongly advise changing your bookmarks to point at http://alife.santafe.edu/index.html, and not this pa Artificial Life Software Artificial Life software Much of the software listed here is also available via anonymous ftp at alife.santafe.edu. Unix JVN: An implementation of the John von Neumann Universal Constructor (R. Nobili and U. Pesavento) Netlife: evolving neural nets in an environment (Christopher Busch) Primoridal Soup: an artificial life system that spontaneously generates self-reproducing organisms from a steril Artificial life links Artificial life links Java Applets for Neural Network and Artificial Life Applets for Neural Networks and Artificial Life (To Japanese version) Contents Competitive Learning Backpropagation Learning Neural Nets for Constraint Satisfaction and Optimization Other Neural Networks Artificial Life Other Related Applets Simulated Annealing, Cellular Automaton, Bayesian Network, Turing Machine, etc. Competitive Learning Vector Quantizer (VQ) Related to hard competitive learni Links to online papers on Self-Organisation, Complexity and Artificial Life compiled by CALResCo

    52. Cellular Automata
    cellular automata. JcaToi CA + TOI, A Text-oriented interactive CA applet,his cellular automata applet uses the classic Conway's Game of Life rules.
    http://www.aridolan.com/ad/CA.html
    Alife Database By Html (Main Menu)
    Cellular Automata
    LifeBox An interactive Game of Life The central 40-by-40 grid is the automata universe. Each cell can have one of eight states, from zero through seven, indicated by shades of yellow, orange, and red. Dark gray is a zero-state or "dead" cell. When the applet is stopped, you can click o Java CA Applet Self Reproducing CA Loops A Java applet demonstrating some self-replicating and evolving patterns i.e. artificial primitive life-forms: Conway's game of Life An interactive Game of Life For a better look at the capabilities of this Game of Life, go to the interactive version listed above. It's pretty easy to use - just drag the mouse across the field, or click it, to set the cells, and then click 'start' to see what happens. This im LifeApp An interactive Game of Life An interactive Game of Life JcaToi - CA + TOI A Text-oriented interactive CA applet his Cellular Automata applet uses the classic Conway's Game of Life rules. However, the CA world (implemented here as an arbitrary background picture) is shared by two parallel, independent, ovelapping CA's. It is an interactive applet, where contro Wica Homepage Web Interactive Cellular Automata W.I.C.A., the "Web Interactive Cellular Automaton" is a CA-based kinetic art idea developed by Luigi Pagliarini and Ariel Dolan. This Cellular Automata applet uses the classic Conway's Game of Life rules. However, the CA world (implemented here as an

    53. The Math Forum - Math Library - Cellular Automata
    This page contains sites relating to cellular automata. Browse and Search theLibrary Home Math Topics Dynamical Systems cellular automata.
    http://mathforum.org/library/topics/cellular_auto/
    Browse and Search the Library
    Home
    Math Topics Dynamical Systems : Cellular Automata

    Library Home
    Search Full Table of Contents Suggest a Link ... Library Help
    Selected Sites (see also All Sites in this category
  • Cellular Automata Dynamics - Rafael Espericueta
    Explorations of 0-, 1-, and 2-dimensional cellular automata; and applications of cellular automata to ecosystem modeling. A slide show of the table of contents of the book is available here, as well as the full text of the book, in pdf format. more>>
  • The Game of Life: (Serendip: Complex Systems) - Bryn Mawr College
    Order without a planner: play a Java game about a world consisting of locations that may or may not be occupied by life. At each step, life persists in any location where it is also present in two or three of the eight neighboring locations, and otherwise disappears (from loneliness or overcrowding). Life is born in any empty location for which there is life in three of the eight neighboring locations. What would life look like in such a world? Would it die out? Persist as a disordered, ever-changing blob? Create stable, discrete entities? Generate particular forms in the absence of a planner, an architect, a blueprint? Does it matter what the starting conditions are? With thanks to John Conway. more>>
  • Mirek's Cellebration: 1D and 2D Cellular Automata explorer - Mirek Wojtowicz
    A large (120+) collection of 1D and 2D Cellular Automata. The site includes a lexicon, gallery, pattern of the week, CA families, rules, patterns, and links, with a CA tutorial and art. Also free Windows and Java software running all listed rules. The original site in Poland is at
  • 54. Hoke.html
    III. OneDimensional cellular automata. Hercule Poirot tapped his forehead.'These little grey cells. IV. Two-Dimensional cellular automata.
    http://www.dartmouth.edu/~matc/math5.pattern/FinalProject/Hoke.html
    I. Introduction: A Brief History
    ...O fill me
    With strength against those who would freeze my
    humanity, would dragoon me into a lethal automaton,
    would make me a cog in a machine... Louis MacNeice, 1944
    In the early 1950's, the well-known mathematician John Von Neumann was trying to develop what he termed a self-replicating automaton; that is, a machine whose computer brain was capable of devising instructions to effect the construction of itself. Von Neumann never actually intended for the machine to be built. Rather, he was interested in arriving at rules by which a computer could be programmed such that it could fashion an exact replica of itself. He envisioned initially a robot wandering around a warehouse littered with spare parts, identifying the relevant pieces, and fashioning an exact replica of itself.
    As the legend goes, Von Neumann fooled around with various approaches for a while but was not satisfied with the results. The physical movement of pieces by the robot did not seem to fit the mathematical theory he desired, nor did the complexity of various attempts at solution suit his liking. Von Neumann sought a solution that was simple, elegant, and general.
    Stanislaw Ulam, a fellow mathematician, suggested to Von Neumann a different approach. Consider a rectangular array of cells, much like a chessboard, in which each cell can exist in one of a finite number of states: 0, 1, 2, ... Time would progress discretely (i.e. in jumps, rather than continuously. Each increment of time would be a chance for cells to change their state. The rule governing the change of state for each cell would depend only upon the states of the cell's immediate neighbors and possibly upon the state of the cell itself. The rule would be the same for each cell and all cells would change (or not change) according to the rule with each time step. All cells would initially be in the 0, or quiescent, state; to start the automaton, place some cells in nonzero states and start the clock. Watch the cells and see how they changed according to their localbut commonrule. Ulam's grid was an example of a cellular automaton.

    55. The Primordial Soup Kitchen
    Colorful images and Java movies of cellular automata, with recipes to explain their genesis. Also Category Computers Artificial Life cellular automata......Colorful images and Java movies of cellular automata, with recipes to explaintheir genesis. Also some tasty Real Recipes. Introduction. What's Cooking?
    http://psoup.math.wisc.edu/kitchen.html
    Introduction What's Cooking? 2000 PSK Calendar PSK Search ... CAffeine (Java) Kitchen Shelf Kitchen Sink Lagniappe Specialties I II Sign the Guestbook Research I II EAT (Real Recipes) Download Software: © David Griffeath Vita kudos browser issues

    56. Mirek's Cellebration - 1-D And 2-D Cellular Automata Viewer, Explorer And Editor
    Welcome to Mirek's Cellebration 1D and 2D cellular automata explorer by MirekWojtowicz. Anyhow, the pages show only a static side of cellular automata.
    http://psoup.math.wisc.edu/mcell/
    Welcome to Mirek's Cellebration
    1D and 2D Cellular Automata explorer
    by Mirek Wojtowicz
    Cellular Automata
    What is MCell?

    CA rules lexicon

    CA gallery
    ... New CA Forum T his site is devoted to Cellular Automata, one of the most intriguing and admirable aspects of mathematics. Perhaps you have already heard about the Game of Life, one of oldest and best-explored Cellular Automata. Game of Life is only a tip of a large cellular iceberg. Actually, the count of even simple Cellular Automata is estimated to be *much* larger then the count of particles in our Universe! I decided to explore a bit of this huge world. To do it I developed my own Cellular Automata simulator, MCell, and with help from many people I collected a big library of Cellular Automata families, rules, and patterns. You can see much of my collection on these pages. Anyhow, the pages show only a static side of Cellular Automata. Cellular Automata are in fact very dynamic, so I strongly encourage you to download the free MCell software and/or run the MJCell Java applet to see the patterns running! And then, who knows, maybe you will also add something new to the Cellular Automata world?

    57. Artificial Life - Cellular Automata.
    cellular automata. New Conway's life in Flash. Click here to launch. . The fatherof cellular automata, and aLife come to that, is John von Neumann.
    http://www.webslave.dircon.co.uk/alife/cellular.html
    Cellular Automata
    New: Conway's life in Flash.
    To go with this section I have created a mini version of conway's life. Click here to launch. The father of Cellular Automata , and aLife come to that, is John von Neumann. He was the first to propose a system for producing life like results from simple rules. His aim was self reproduction; a John von Neumann machine is one that can do this. A cellular automata is an array of 'cells' that interact with their neighbors. These arrays can take on any number of dimensions, starting from a one dimensional string of cells. Each cell has its own State that can be a variable, property or other information. By receiving input from connected cells or general messages a cell uses its own set of rules to determine what its reaction should be. This reaction is a change of state and can also be a trigger to send out its own messages. These messages are passed onto other selected cells which cause them to act like wise. Natural cells work much in the same way. For example in an embryo messages are spread by timed releases of chemicals by cells which tell a cell which type of cell it should be. Each cell has a look up library, the code of DNA, to control its actions. A cell also has a chemical plant and chemical responses that act as its input and output devices. These plants are controlled by RNA, the slaves of DNA. Different doses of chemicals and in different combinations cause a cell to act in different ways. Sometime small changes in chemical density can lead to radical changes in cell formation. This is how cell barriers are formed. By a mixture of co-operation and competition complex forms, like a human baby, can be built up.

    58. 3d Cellular Automata
    A site devoted to providing links to 3d cellular automata relatedinformation and, in particular, software. 3d cellular automata,
    http://www.geocities.com/robisais/3dca.html
    3d Cellular Automata 2d cellular automaton descriptions and software are easy to find on the net. I got interested in 3d cellular automata, and found myself in the same boat as when i started with 2d versions- at the time, there were almost no software available that a layman can put to use. So i made this page to document all of the software i could find that non mathematicians can use. Please sign the guest book or email me at bsisais at hotmail dot com (replace at with @ and replace the dot with a ".", this is to keep bots from getting my email from the page). I'd love to add any new resources, particularly stand alone windows software. Click on the pictures for their homepages. 3d Cellular Automata Links Using 3d cellular automata not to simulate life, but to create it, and the threats that the resulting life may create. 10 Steps to AL
    My notepad on 3dca. I plan on implementing ideas from this eventually in software. Updated 14 Nov Kaleidoscope Of 3d Life A really nice 3dca, executes from withint the browser. Fast. Chris Newsby's 3d Life I haven't been able to get this one to run yet..

    59. International Society For Artificial Life
    An Artificial Life Community, combining different information resources on both the academic and amateur Category Computers Artificial Life...... , ALIFE 8 Visualisation Workshop Announcement (0). ·, Groovy Lava CellularAutomata and CHAOS (0). , cellular automata Fun (0). Thursday, May 23.
    http://www.alife.org/
    Search Topics All Topics Announcement Book review Bug Education Games Graphics Humor Internet Movies News Programming Quick Links Science Technology Toys Create an account Home Topics Downloads ... Top 10 Main Menu Home
    Membership

    Governance

    Publications

    comments to society@alife.org
    Communication Menu Recommend Us
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    (not ISAL membership)
    Submit News

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    Who's Online There are currently, 10 guest(s) and member(s) that are online. You are Anonymous user. You can register for free by clicking here Search Box Welcome to the International Society for Artificial Life This is the web page of the International Society for Artificial Life (ISAL). For information about how to become a member of ISAL, click here New AI book for review Anonymous writes "Please consider reviewing my new book, DIGITAL SOUL - Intelligent Machines and Human Values, just published by Westview Press. Synopsis: Creating machines that we cannot completely control, and then putting them in charge of critical aspects of our lives, poses risks whose consequences we may not have the luxury of contemplating afterward. We need to consider the seldom discussed moral, ethical, and religious questions raised by intelligent machines that will be able to think and feel, so we can make informed decisions about the kind of future we want to live in. The book is written for a general but scientifically curious audience, particularly those interested in mankind’s future, machine intelligence, morality, ethics, cognitive science, science and society, science policy, religion, and the philosophy of science.

    60. Topic: Areas/ca/
    Root cellular automata. areas JD Farmer, T. Toffoli, and S. Wolfram, CellularAutomata , NorthHolland, Amsterdam, 1984. Howard Gutowitz
    http://www.cs.cmu.edu/afs/cs/project/ai-repository/ai/areas/ca/0.html
    CMU Artificial Intelligence Repository
    Cellular Automata
    areas/ca/ faq/ Cellular Automata FAQ: Frequently Asked Questions About Cellular Automata mail/ Mail archives for the CA mailing list systems/ Cellular Automata Packages See Also: areas/genetic/ areas/alife/ Origin: FTP repositories for cellular automata include sfi.santafe.edu:/pub/CA/ think.com:/mail/ca* This directory contains software and materials concerning cellular automata and related topics. References: Forrest, S., editor, "Emergent Computation", MIT Press, 1991. J. D. Farmer, T. Toffoli, and S. Wolfram, "Cellular Automata", North-Holland, Amsterdam, 1984. Howard Gutowitz, "Cellular Automata: Theory and Experiment", MIT Press, Cambridge, MA 1991. ISBN 0-262-57086-6. Tommaso Toffoli and Norman Margolus, "Cellular Automata Machines: A New Environment for Modeling", MIT Press, 1987. Andrew Wuensche and Mike Lesser, "The Global Dynamics of Cellular Automata", Addison-Wesley, 1992. IBSN 0-201-55740-1. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Mailing List: comp.theory.cell.automata, comp.theory.self-org-sys The mailing list cellular-automata@think.com (aka ca@think.com) is gatewayed to comp.theory.cell.automata. To join, send mail to cellular-automata-request@think.com. Keywords: AI Software Packages, Cellular Automata, Software Packages Last Web update on Mon Feb 13 10:20:18 1995

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