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| 1. How Computers Play Chess by David N. L. Levy, Monroe Newborn | |
| Paperback: 246
Pages
(1990-08)
list price: US$14.95 -- used & new: US$12.00 (price subject to change: see help) Asin: 0716781212 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (4)
In "The Challenge Is World Champion Kasparov", we are introduced to one of the first encounters between Garry Kasparov and the former incarnation of Deep Blue, then called Deep Thought, through the detailed discussion of the proceedings and analysis of both games. A game between Karpov and Deep Thought is also carefully analyzed. Next, "The Early Ideas" present historically the pioneer works of Shannon, Turing, Zuse, and many others, whose theorical works provided the basement for writing procedures to allow a machine to play chess. Then, in "The First Working Programs", we see Bernstein, Kotok, McCarthy, and other AI specialist, as they struggled to implement Shannon's ideas to make Jurassic computers play some passable chess. Several games between both computers and humans are discussed. After these preliminary attemps, "The Formative Years" discusses more advanced programs, such as Greenblatt's MacHack VI program, Botvinnik's Pioneer, and specially Slate & Atkin's Chess program and soviet Kaissa, focusing both on the internal of the programs and on relevant sample games. The following chapter, "The Challenges for the Levy Bet", tells us all the details of the famous Levy bet, nicely commented by co-author David Levy himself. The best games between him and Chess are commented, as well as a particularly beautiful miniature of Blitz against Belle. As the field advances, "The Computer Becomes a Master" discusses the ever increasing achievements of the new generation of stronger hardware-assisted chess programs, such as Belle (written by Ken Thompson, who also has developed many Endgame Databases) and Cray Blitz (written by Bob Hyatt, who is also the author of Crafty, a strong freeware chess program), which use their incredibly fast underlying hardware to compensate for their lack of chess sophistication. We can also read all about how the first International human Masters began to know defeat against them on a regular basis. The next step, the defeat of strong human Grandmasters, is introduced in "Eyeball to Eyeball with Grandmasters", where we see several commented games between the strongest chess programs, such as Deep Thought and Hitech, and human grandmasters such as Miles and Larsen. Also, microprocessor commercial chess program Mephisto has a close encounter of the 3rd kind against macroprocessor non-commercial Deep Thought, and far from ashamed, beats him hands down ! Once those historical details have been dealt with, the book enters into a discussion of the more advanced chess techniques there are, such as "Endgame Play and Endgame Databases", an area pioneered by Ken Thompson's Belle, where computers have conquered new grounds, and become invincible players. The development of a K+R vs K database is discussed in detail enough to allow anyone to program it, and then both games of the mini-match between grandmaster Walter Browne and Belle, the former trying to mate the computer with K+Q against K+R, are commented in detail. A very technical chapter follows, "Search Techniques Used by Chess Programs", where the most advanced techniques are explained, such as Minimaxing, Alpha-Beta prunning, Iterative Deepening, and a large, detailed, and complete explanation of Hash tables, with many diagrams and examples, to make it crystal clear. Other aspects such as Time management, Evaluation functions, Move generation, etc. are thoroughly discussed as well. The next chapter, "The Evolution of Computing Systems for Chess Programs", explains what lies ahead: faster processors, chess-specific hardware, multiprocessors, and makes dire predictions on the increment of playing strength all these advances will bring. Once these almost unearthly machines have been shown, it is the time for down-to-earth-ones, the ones everyone can buy, and "Commecially Available Chess Computers and Software" introduces them all, from the primitive, very early Chess Challenger, to Mephisto Almeria announcing mate in 7 to a 2350 ELO player under tournament conditions. On "Writing a Chess Program" gives a concise advice on how to write a chess program oneself, and by way of comparison shows a table with the ELO rating of the best chess programs as compared to that of their programmers and more chess-profficient technical advisors. Finally, closing the book with a gem, "Stop Press" shows commercial program Mephisto Portoroz defeating former World Champion Anatoli Karpov during a simultaneous exhibition. That such a machine, which anyone could buy, without any special ultrafast hardware, can defend successfully against as superb a grandmaster as Karpov, says much about how far computer chess has progressed. The book closes with an extensive bibliography given in "Additional Reading", and some information on the ICCA, given in "Appendix A: The International Computer Chess Association", and a table with complementary data in "Appendix B: Results of Major Tournaments".
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| 2. How to Use Computers to Improve Your Chess by Christian Kongsted | |
![]() | Paperback: 192
Pages
(2003-08)
list price: US$22.95 -- used & new: US$14.87 (price subject to change: see help) Asin: 1904600026 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
Customer Reviews (5)
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| 3. Chess Software Sourcebook by Robert J. Pawlak | |
![]() | Paperback: 160
Pages
(1999-10-15)
list price: US$16.95 -- used & new: US$12.50 (price subject to change: see help) Asin: 0967384001 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (3)
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| 4. Behind Deep Blue: Building the Computer that Defeated the World Chess Champion by Feng-Hsiung Hsu | |
![]() | Hardcover: 320
Pages
(2002-09-16)
list price: US$45.00 -- used & new: US$13.50 (price subject to change: see help) Asin: 0691090653 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description On May 11, 1997, as millions worldwide watched a stunning victory unfold on television, a machine shocked the chess world by defeating the defending world champion, Garry Kasparov. Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player. In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized. Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker. Customer Reviews (24)
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| 5. Computers in Chess: Solving Inexact Search Problems (Springer Series in Symbolic Computation) by M. M. Botvinnik | |
| Hardcover: 158
Pages
(1984-02)
list price: US$72.95 Isbn: 0387908692 Canada | United Kingdom | Germany | France | Japan | |
| 6. The Chess Computer Handbook (Batsford Chess Book) by D.N.L. Levy | |
| Paperback: 144
Pages
(1984-03-29)
Isbn: 0713442204 Canada | United Kingdom | Germany | France | Japan | |
| 7. Beautiful Mates: Applying Principles of Beauty to Computer Chess Heuristics by Ben P. Walls | |
![]() | Paperback: 120
Pages
(1997-12)
list price: US$19.95 -- used & new: US$19.95 (price subject to change: see help) Asin: 1581120095 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Download Description Customer Reviews (6)
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| 8. Kasparov versus Deep Blue: Computer Chess Comes of Age by Monty Newborn | |
![]() | Hardcover: 322
Pages
(1996-12-13)
list price: US$39.95 -- used & new: US$14.00 (price subject to change: see help) Asin: 0387948201 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (1)
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| 9. AI Expert: Computer Chess: The Drosophila of AI by CMP Media LLC | |
![]() | Digital: 4
Pages
(2005-10-01)
list price: US$1.95 -- used & new: US$1.95 (price subject to change: see help) Asin: B000C4JNY8 Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description | |
| 10. Computer Chess Compendium | |
| Hardcover: 440
Pages
(1989-03)
list price: US$74.95 -- used & new: US$36.00 (price subject to change: see help) Asin: 0387913319 Canada | United Kingdom | Germany | France | Japan | |
| 11. Computer Chess II by David E. Welsh, Boris Baczynskyj | |
| Paperback:
Pages
(1985-04)
list price: US$14.95 Isbn: 0697099113 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (1)
Like its predecessor, the book is organized into two sections: a detailed discussion of how computers play chess, and a detailed analysis by Boris Baczynskyj of games played by chess programs. The technical section is more extensive and invoved than that of the first volume, and this book has been selected as a university textbook. Its insights are deeper than those of the first volume, thus it is more oriented toward advanced players and programmers, than toward the average chess player. ... Read more | |
| 12. Playing Computer Chess: Getting The Most Out Of Your Game by Al Lawrence, Lev Alburt | |
![]() | Paperback: 128
Pages
(1998-06-30)
list price: US$13.95 -- used & new: US$4.75 (price subject to change: see help) Asin: 0806907177 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (2)
Unfortunately I was disappointed.I was looking for something that built on and expanded Julio Kaplan's "How to Get the Most from Your Chess Computer" RHM Press 1980.For a (more) rigorous examination of how computers play chess and advanced methods of employing the computer to improve your game I highly recommend Kaplan's work.
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| 13. Sargon: A Computer Chess Program by Dan Spracklen, Kathe Spracklen | |
| Paperback: 114
Pages
(1978-11-01)
list price: US$22.95 Isbn: 0810451557 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (2)
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| 14. Rate your own chess: Raise your chess IQ in materater competition : includes computer chess notation by F. Donald Bloss | |
| Paperback: 206
Pages
(1981)
list price: US$7.95 Isbn: 0442212615 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (1)
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| 15. Chess Computer Compendium by D.N.L. Levy | |
| Paperback: 500
Pages
(1989-01-05)
Isbn: 0713449144 Canada | United Kingdom | Germany | France | Japan | |
| 16. Computers, Chess and Long-Range Planning by Mikhail Moiseevich, Botvinnik | |
| Paperback:
Pages
(1970-01)
list price: US$6.50 Isbn: 0387900128 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Customer Reviews (1)
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| 17. How to Get the Most from Your Chess Computer by Rhm Press | |
| Paperback:
Pages
(1980-09)
list price: US$9.95 -- used & new: US$11.95 (price subject to change: see help) Asin: 0890580464 Canada | United Kingdom | Germany | France | Japan | |
| 18. Sargon IV : Computer Chess by Dan and Kathe; Futch, Jill; Baczynskyj, Boris Spracklen | |
| Spiral-bound:
Pages
(1988)
Asin: B000Y8DHQ2 Canada | United Kingdom | Germany | France | Japan | |
| 19. How To Beat Your Chess Computer - by Raymond Keene - | |
| Paperback:
Pages
(1992)
Asin: B000QS10GE Canada | United Kingdom | Germany | France | Japan | |
| 20. How to Get the Most from Your Chess Computer (RHM Chess Books) by Julio Kaplan | |
| Paperback: 164
Pages
(1981-01)
Isbn: 0273016679 Canada | United Kingdom | Germany | France | Japan | |
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