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| 1. Multiple View Geometry in Computer Vision by Richard Hartley, Andrew Zisserman | |
![]() | Paperback: 672
Pages
(2004-04-19)
list price: US$95.00 -- used & new: US$80.07 (price subject to change: see help) Asin: 0521540518 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (5)
It's a good reference book to have.
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| 2. Digital Geometry: Geometric Methods for Digital Image Analysis (The Morgan Kaufmann Series in Computer Graphics) by Reinhard Klette, Azriel Rosenfeld | |
![]() | Hardcover: 672
Pages
(2004-08-06)
list price: US$75.95 -- used & new: US$58.95 (price subject to change: see help) Asin: 1558608613 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (2)
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| 3. Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science) by Joseph O'Rourke | |
![]() | Paperback: 390
Pages
(2001-02-15)
list price: US$42.00 -- used & new: US$26.00 (price subject to change: see help) Asin: 0521649765 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (6)
The mode of presentation -- supporting a discussion of the theories with implementable code -- is actually a bit refreshing.For comparison:Other books, when discussing the line segment intersection problem (ie: Given a set of line segments, find all of their intersection points) simply assume that computing the intersection of a pair of segments can be done in constant time.This is not an especially difficult problem, but the discussion seems more complete with a brief description of how this might be done.The same can be said about other primitive tests and operations in other algorithms. Overall, this book can stand alone as an excellent introduction to computational geometry, but a serious student in the subject will want more: perhaps Preparata and Shamos or de Berg et. al.
The ability to visualize objects in an abstract subject like algebraic geometry boils down to, in the case of toric varieties, to a consideration of how to manipulate polytopes geometrically. A major portion of the book, if not all of it, is devoted to the computational geometry of polyhedra. Because it is an introductory book, some more advanced topics, such as Bayesian methods to find similarities between polyhedra, and neural network approaches to classifying polyhedral objects are not treated. Readers who need to do such things will be well-prepared for them after a study of this book. In addition, there are good exercises assigned at the end of each chapter, so the book could be used in the classroom. Some readers will however choose to use it as a reference source, and it would be a good one, for the author gives references to topics that he only touched upon in the book. Some particular areas that were treated especially well were: 1. The discussion on data structures for surfaces of polyhedra. Although not very general, since he choose to deal with only triangulated polytopes, readers who need to be more general will have a good start in this discussion. 2. The discussion on volume overflow and how to deal with it using robust computation. 3. The discussion, albeit short, of the randomized incremental algorithm. 4. The treatment on the minimum spanning tree and Kruskal's algorithm. Communication network performance optimization is now a major application of this algorithm and others in graph theory, including the author's later discussion of Dijkstra's algorithm.
Secondly, I must criticize the text's scope, in lightof the important role computational geometry has played in modern computergraphics.There is no discussion of clipping, culling, occlusion (e.g.BSP, octree, OBB), or even non-polygon primitives -- important topicsarguably more useful to the target audience than e.g. convex hulls (towhich over 1/4 of the book's pages are devoted). Regardless, this book(combined with a professor and a course) probably would serve quite well asan undergraduate text.Readers interested in a cookbook of appliedgraphics algorithms, however, should look elsewhere. ... Read more | |
| 4. Computational Geometry: An Introduction (Monographs in Computer Science) by Franco P. Preparata, Michael Ian Shamos | |
| Hardcover: 398
Pages
(1993-08-06)
list price: US$99.00 -- used & new: US$61.00 (price subject to change: see help) Asin: 0387961313 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
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Editorial Review Book Description Customer Reviews (6)
The book only gets 4 stars because it's hard to read. It took me several tries to pick up the ideas in this text. I think the De Berg text is MUCH easier to read. The book is also getting a little dated. Some of the topics have come a long way since the 80's. This book seems to be in most University libraries if you have that option.
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| 5. Survey of Classical and Modern Geometries, A: With Computer Activities by Arthur Baragar | |
![]() | Hardcover: 370
Pages
(2000-12-20)
list price: US$114.00 -- used & new: US$73.65 (price subject to change: see help) Asin: 0130143189 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (1)
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| 6. Computational Geometry: Algorithms and Applications by Mark de Berg, Otfried Cheong, Marc van Kreveld, Mark Overmars | |
![]() | Hardcover: 386
Pages
(2008-04)
list price: US$49.95 -- used & new: US$49.95 (price subject to change: see help) Asin: 3540779736 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered. The book is largely self-contained and can be used for self-study by anyone with a basic background in algorithms. In this third edition, besides revisions to the second edition, new sections discussing Voronoi diagrams of line segments, farthest-point Voronoi diagrams, and realistic input models have been added. Customer Reviews (15)
(2) Each chapter is relatively self-contained. Feel free to skip ahead to subjects that interest you. (3) Surprisingly readable. Unlike most technical material, one can read an entire chapter in a single sitting without missing much. Generally, each chapter will develop a single algorithm for a single kind of problem. (4) It's very up to date. This second edition is less than two years old, it includes some new results in the field. Con: (2) There are many important advanced results that are not discussed in the main text. An obvious example is the first chapter, which describes a well-known convex hull algorithm that takes O(n log n) time but algorithms that are faster for most inputs are mentioned only in the "Notes and Comments" at the end of the chapter. Someone interested in lots of gory details would be well-served to combine this book with Boissonnat and Yvinec's more detailed and mathematical "Algorithmic Geometry". ... Read more | |
| 7. Applied Geometry for Computer Graphics and CAD (Springer Undergraduate Mathematics Series) by Duncan Marsh | |
![]() | Paperback: 352
Pages
(2004-11-05)
list price: US$39.95 -- used & new: US$15.89 (price subject to change: see help) Asin: 1852338016 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Focussing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). New features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows. Over 300 exercises are included, many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites. Customer Reviews (1)
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| 8. Computational Geometry and Computer Graphics in C++ by Michael J. Laszlo | |
![]() | Paperback: 266
Pages
(1995-10-10)
list price: US$92.00 -- used & new: US$55.00 (price subject to change: see help) Asin: 0132908425 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (4)
The first three chapters introduce the reader to the notion of algorithms and data structures. The author uses the boundary-intersection problem to illustrate the main points of the chapter, such as algorithmic paradigms and abstract data types. Complexity measures for algorithms are discussed briefly, along with mathematical induction. The linked list data structures he discusses are very important in computational geometry, especially the pointer-based implementation. In chapter 4, the author discusses the data structures that are needed for dealing with geometric structures in dimension 2 and 3. After a review of vector algebra he defines the point class and then the vertex class. The latter, along with the polygon class, is used to define polygons as a cycle of vertices which are stored in a circular doubly linked list. These are generalized to 3 dimensions where classes are given for points, triangles, and edges. The author then gives an algorithm for finding the intersection of a line and a triangle, which uses projection, and tests for degeneracy before projecting. The next part of the book deals with applications of the algorithms, such as finding a star-shaped polygon in a finite set of points, finding the convex hull of a set of points, the decision problem for points inside polygons, the Cyrus-Beck and Sutherland-Hodgman algorithms for clipping geometric objects to convex polygons, and an O(nlogn) algorithm for triangulating a monotone polygon. The treatment is very understandable and should prepare the reader for more advanced reading(especially in computer graphics). The famous gift wrapping algorithm for finding the convex hull is given, along with the Graham scan algorithm. Issues more pertinent to computer graphics, such as rendering are discussed also. The hidden surface removal problem is solved via depth sorting. An algorithm is also given for finding the Delaunay triangulation. In addition, the author does a nice job of showing how to use plane-sweep algorithms for computational geometry problems in the plane. An interesting O((r + n)logn) time algorithm for finding the number r of pairs of n line segments in the plane that intersect. Voronoi diagrams are discussed also, which are extensively used in applications. The latter few chapters are more specialized than the rest of the book, and concentrate on divide and conquer algorithms and binary search trees.
Are my references deficient because the papers it cites are no less than four years old (relative to the book's release date), and some even date to the 1970s? Most of the methods I present were devised years and even decades ago. I chose these methods to suit the book's purpose and audience; I chose methods that are basic, yet which a less sophisticated reader will find interesting and accessible. Similarly, I chose the book's references so they would be relevant to the book's content and useful to the reader. The choice of what topics to present is always to some degree at the author's discretion, particularly in a book such as this which explores ideas without attempting comprehensive coverage. Critics can always be found who will take issue at the omission of this topic or the inclusion of that, or with how some topic is presented. But again, I chose the material with my book's objectives and audience in mind. Relative to the expectations of a computational geometer or a graduate student, my book cannot compare to Preparata and Shamos', or to Mark deBerg's. Their audience doesn't require a book that spends half its time covering such fundamentals as algorithm analysis, lists and stacks, search trees, and elementary sorting and searching methods. Their audience would expect only the most limited coverage of these things, or no coverage at all. In contrast, given my book's target audience, to omit these topics would be to leave out the very background that the rest of the book not only requires, but that the intended reader likely lacks. Omitting such material would be a disservice to the intended reader. Likewise, to include certain more difficult topics which are the meat of these more advanced books would go well beyond the scope of my book, and to do this would also be a disservice to the intended reader. My book differs significantly from these other books in its objectives and its intended audience.
Several fundamental concepts in computational geometry are screwedup or omitted entirely.For example, there is NO discussion of point-lineduality, or of the duality between Delaunay triangulations and Voronoidiagrams, or of the simple connection between 2d Delaunay trianglations and3d convex hulls.The simple primitive "Are these three points inclockwise order?" is explained using trig (compare angles) instead oflinear algebra (compare slopes).[These may seem like technical trivia tonovices, but that's why you buy books like this -- in the hopes that atleast the technical trivia is done right!] The book describes slowalgorithms for problems such as Voronoi diagrams, when equally simplefaster algortihms have been known for many years.Despite its 1996publication date and the rapid development of the field, the book doesn'treference a single paper newer than 1990, and very few newer than1980! Inexcusably for a book with hunderds of lines of source code, thecode isn't available online, on either the publisher's or the author's website.For all we know, it doesn't even compile, much less work! If youwant to learn about computational geometry, this is NOT the book to buy. For programmers, Joe O'Rourke's "Computational Geometry in C" ismuch more readable, accurate, and up to date.For aspiring computationalgeometers, Mark de Berg et al's "Comptuational Geometry: Algorithmsand Applications" is indispensible.Even the old standard by Preprataand Shamos, depite being 15 years out of date, is better than this one. Laszlo's book is just embarassing.
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| 9. Numerical Geometry of Non-Rigid Shapes (Monographs in Computer Science) by Alexander Bronstein, Michael Bronstein, Ron Kimmel | |
| Paperback: 320
Pages
(2008-06)
list price: US$69.95 -- used & new: US$69.95 (price subject to change: see help) Asin: 0387733000 Canada | United Kingdom | Germany | France | Japan | |
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Editorial Review Book Description Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted a growing interest, which has led to rapid development of the field, where state-of-the-art results from very different sciences - theoretical and numerical geometry, optimization, linear algebra, graph theory, machine learning and computer graphics, to mention a few - are applied to find solutions. This book gives an overview of current state of science in analysis and synthesis of non-rigid shapes. Everyday examples are used to explain concepts and to illustrate different techniques. Self-contained presentation of topics unfolds systematically and numerous figures enrich the engaging exposition. Practice problems follow the end of each chapter, with detailed solutions to selected problems in the appendix. A gallery of colored images enhances the text. This book will be of interest to graduate students, researchers and professionals in different fields of mathematics, computer science and engineering. It could be used for courses in computer vision, numerical geometry and geometric modeling and computer graphics or for self-study. | |
| 10. Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics) by Leo Dorst, Daniel Fontijne, Stephen Mann | |
![]() | Hardcover: 664
Pages
(2007-04-19)
list price: US$69.95 -- used & new: US$57.54 (price subject to change: see help) Asin: 0123694655 Average Customer Review: Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Customer Reviews (1)
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| 11. Discovering Geometry with a Computer by Heinz Schumann, David Green | |
| Paperback: 282
Pages
(1995-01)
-- used & new: US$49.95 (price subject to change: see help) Asin: 0862383730 Canada | United Kingdom | Germany | France | Japan | |
| 12. Geometry Problems for Logo discoveries: Explorations in Turtle Geometry (Computer education series) by Margaret L. Moore | |
| Paperback: 73
Pages
(1984-01-01)
Isbn: 0884882705 Canada | United Kingdom | Germany | France | Japan | |
| 13. Graphics and Geometry 3 With Computer Graphics by James H. Earle | |
| Paperback: 141
Pages
(1989-06)
list price: US$18.95 -- used & new: US$19.75 (price subject to change: see help) Asin: 0932702856 Canada | United Kingdom | Germany | France | Japan | |
| 14. Linear Geometry with Computer Graphics (Pure and Applied Mathematics) by John Loustau, Meighan Dillon | |
![]() | Hardcover: 458
Pages
(1992-12-16)
list price: US$84.95 -- used & new: US$23.84 (price subject to change: see help) Asin: 0824788982 Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description | |
| 15. Geometry of Curves and Surfaces with MAPLE by Vladimir Y. Rovenski | |
![]() | Hardcover: 310
Pages
(2000-04-26)
list price: US$89.95 -- used & new: US$46.00 (price subject to change: see help) Asin: 0817640746 Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description | |
| 16. Uncertain Projective Geometry: Statistical Reasoning for Polyhedral Object Reconstruction (Lecture Notes in Computer Science) by Stephan Heuel | |
![]() | Paperback: 205
Pages
(2004-06-14)
list price: US$59.95 -- used & new: US$51.30 (price subject to change: see help) Asin: 3540220291 Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Book Description Algebraic projective geometry, with its multilinear relations and its embedding into Grassmann-Cayley algebra, has become the basic representation of multiple view geometry, resulting in deep insights into the algebraic structure of geometric relations, as well as in efficient and versatile algorithms for computer vision and image analysis. This book provides a coherent integration of algebraic projective geometry and spatial reasoning under uncertainty with applications in computer vision. Beyond systematically introducing the theoretical foundations from geometry and statistics and clear rules for performing geometric reasoning under uncertainty, the author provides a collection of detailed algorithms. The book addresses researchers and advanced students interested in algebraic projective geometry for image analysis, in statistical representation of objects and transformations, or in generic tools for testing and estimating within the context of geometric multiple-view analysis. | |
| 17. Descriptive Geometry Worksheets With Computer Graphics: Series A by E. G. Pare, Robert Olin Loving, Ivan Leroy Hill, R. C. Pare | |
![]() | Paperback: 88
Pages
(1996-09)
list price: US$48.60 -- used & new: US$43.25 (price subject to change: see help) Asin: 0023913428 Canada | United Kingdom | Germany | France | Japan |
| 18. Generative Computer-Assisted Instruction in Analytic Geometry by William R. Uttal | |
![]() | Paperback: 108
Pages
(1970-06-01)
list price: US$24.95 -- used & new: US$24.95 (price subject to change: see help) Asin: 0875670342 Canada | United Kingdom | Germany | France | Japan |
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| 19. McDougal Littel Passport to Algebra and Geometry Item Bank for Computer Test and Practice Generator | |
| Paperback:
Pages
(1999)
Isbn: 0395879094 Canada | United Kingdom | Germany | France | Japan | |
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Editorial Review Product Description | |
| 20. Algorithms in Combinatorial Geometry (E a T C S Monographs on Theoretical Computer Science) by Herbert Edelsbrunner | |
| Hardcover: 423
Pages
(1987-11)
list price: US$129.00 -- used & new: US$128.97 (price subject to change: see help) Asin: 038713722X Canada | United Kingdom | Germany | France | Japan | |
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Editorial Review Book Description | |
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