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1. 25 Super Cool Math Board Games
2. 3D Math Primer for Graphics and
3. Math Games: 180 Reproducible Activities
4. Games for Math
5. Math Games Played with Cards and
6. Mega-Fun Math Games and Puzzles
7. Math Games to Master Basic Skills:
8. Anno's Math Games 3 (No 3)
9. Math Games to Master Basic Skills:
10. Math Games & Activities from
11. Anno's Math Games
12. Vector Games Math Processors (Wordware
13. Full-Color Math Games
14. The New Math SAT Game Plan
15. Quick-and-Easy Learning Games:
16. Fundamentals of Math and Physics
17. More Math Games & Activities
18. The Everything Kids' Math Puzzles
19. Anno's Math Games 2
20. Math Puzzles and Games, Grades

1. 25 Super Cool Math Board Games (Grades 3-6)
by Lorraine Hopping Egan
Paperback: 112 Pages (1999-01-01)
list price: US$15.99 -- used & new: US$9.49
(price subject to change: see help)
Asin: 0590378724
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Product Description
Easy-to-Play Reproducible Games That Teach Essential Math Skills
Get kids fired up about math with this big collection of super-cool reproducible board games that build key skills: multiplication, division, fractions, probability, estimation, mental math, and more! Each game is a snap to make and so easy to play. Add them to your classroom routine and watch those test scores soar! Content is correlated with the NCTM Standards. ... Read more

Customer Reviews (8)

3-0 out of 5 stars half and half
Half of these games are usable, half are just not worth it.
Overall, the book is just okay. In terms of using it in the classroom- there are so good ideas to bounce off of, but you might have to modify the directions to make the game run a little smoother.

5-0 out of 5 stars Great resource for math games!
This book has a wide variety of fun games to help students practice with skills ranging from arithmetic, fractions, geometry, and even probability and statistics. I make photocopies and place them in sheet protectors, which makes it easier to keep them organized in a binder. Then, the students can use dry erase board markers and play over and over again without wasting paper. One criticism I have of the book is that you definitely should try out the games yourself first...I have already found an error in "The Eliminators" game (Mission 3), but it was easily fixed.

4-0 out of 5 stars Fun ways to apply math skills
25 Super Cool Math Board Games is a good resource for quickly creating games that challenge students to apply a variety of math skills and concepts. I've found it helpful in my 6th grade resource math classroom.

5-0 out of 5 stars Great games
Games in this book are a great way to practice math concepts. I bought if for my son to play at home as extra practice. Great buy.

5-0 out of 5 stars 25 Super Cool Math Board Games
There are a lot of products similar to this one, but this is the best "Math Games" book that I have ever purchased. It has easy-to-understand instructions and games are matched to appropriate grade-level curriculum. Students really enjoy these games and have opportunities to learn from them by reflecting on the strategies they use, creating new games, and by attempting challenging tasks included in the book. If you are looking for a good Math games book, look no further. ... Read more

2. 3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
by Fletcher Dunn, Ian Parberry
Paperback: 429 Pages (2002-06-21)
list price: US$49.95 -- used & new: US$29.36
(price subject to change: see help)
Asin: 1556229119
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Product Description
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices. ... Read more

Customer Reviews (52)

5-0 out of 5 stars Great balance of theory and pragmatism
I was looking for a book that covered all of the 3-D vector math basics for game programmers, and came across this one. I mentioned it to a co-worker, and his response was "Great book!". After ordering and reading about half, I have to agree.

The book explains the concepts very well and takes you through the math required to derive some of the core concepts (like transformations). My favorite part thus far is that each vector or matrix concept includes the math behind the concept and also the geometric interpretation for each of the concepts. For example, I had never seen a geometric interpretation of matrix determinants and found that very interesting.

The diagrams overall are very helpful for the more visual person, although there could be even more of them. I liked the descriptions of mathematical properties that may not be immediately obvious and how they could be used, such as the table of dot product values and what they mean.

My negatives on the book are minor:
(a) The book could have used more practical examples explaining scenarios on WHY certain concepts are used. The text does a decent job of explaning usages, but more examples would have been nice.
(b) I was not too interested in the "C" code given the numerous libraries out there that already do the math. This was wasted space in the book, in my opinion, although may be interesting to some.
(c) There are no answers to the exercises in the book. Would have been nice to have included that in an appendix. The answers MAY be on the web site - I have not checked.

All in all, I strongly recommend this book for those wanting the basics of 3-D vector and matrix math with applications.

5-0 out of 5 stars Best intro to 3D math, hands down
The past week I've picked up about three different math books aimed for game programmers, which gloss over important math topics that a game programmer would most likely encounter programming games and graphics. The problem with the majority of these books is that they were too vague and/or just failed at explaining concepts clearly. It seems to be a common problem of trying to cover too much, and the authors quickly lose sight of the path and veer off-road.

3D Math Primer for Graphics and Game Development was my last hope. By reviewing the table of contents, it appeared to be aimed again towards those that were confident in the rudimentary concepts needed to understand and undertake 3D math. Yet, with nothing to lose, I downloaded the Kindle sample and was relieved that this was not the case. While there is only a short Appendix that reviews trig and related prerequisite concepts, the tone and approach the authors use to guide the reader is so incredibly friendly to those who may lack confidence in math. After completing the sample chapter, which covered the basics of the, 2D and 3D Cartesian system, I couldn't believe how easy it was to read and how well I was retaining the information, actually understanding every word that glowed off my iPad. Finally, it looks like I found a winner. The authors alone write with such confidence that just declares how well they understand the topic matter, and that they know, better than anyone, how to teach this material to virtually anyone of any skill level.

It's probably best if you are confident in at least trigonometry and basic algebra before reading. If you need to go over these concepts quickly, go to [...] and view the trigonometry videos. After you have your trig refreshed, dive into this book and you'll be sure to be ready to tackle any game or graphics related programming problem with confidence.

5-0 out of 5 stars Great foundation for 3d game programming
I have been trying to learn game development and programming for almost a year as a hobby and can kind of get by knowing different concepts and properties. I thought this book would really help me understand concepts at a deeper level and allow me to use critical thinking to solve problems using these "basics".

Some parts of the book were really fast-reading, while others slowed me down to a halt with the math and programming. There were two parts in the book that it was getting hard and I had to skip to the next chapter where it wasn't quite as deep. the last chapters on matrices and quaternions were the two that stick out in my mind.

It is great that it gets into more detail with those areas, but a little frustrating if you haven't studied very much linear algebra. I will be re-reading those sections again after a little time has passed.

It covers matrices, vectors, and rotations in more details, while it skims over more advanced concepts such as binary space partition trees and inverse kinematics. It gives some good book references at the end if you are interested in books further.

It was a great foundational book in my opinion.

5-0 out of 5 stars Excellent Book, Rush to Buy
This is a great book. It explains very complex 3d math problems in very simple terms with great illustrations. This is one of the few math books , that I could understand entirely including all the equations in one read. It is very rare.
I highly recommend this book, to any graphic programmer, cs major, ee major, hobby game programmer, iPhone developer. This should be the first book you should read. Anyone can call the functions in OpenGL or DirectX but to know what is actaully happening underneath or why it is happenening is very essential , otherwise you will be "Lost in Space", 3d space!!!!

5-0 out of 5 stars Great, great, great
I beg you: do not try to read *any* 3D Game Programming book without checking out this baby first! Really, unless you are a math major already graduating from college, or a very wise industry professional, this book will be useful. For example, I am a second year college student and I already passed ODE, Linear Algebra and Calculus courses, my university is one of the most wildly recognized in Latin America for being very strict on mathematics, physics, and chemistry, so I can say that I feel pretty content with my skills. Still, this book worked wonders for me. Yes, yes, yes, this IS very basic, no doubt, but It's not only about the brute knowledge on mathematics and geometry that's important for graphics programming, but also how to apply those concepts, and why these are important. We all know vectors, we all know linear algebra, but we really don't know how to do AABB vs. plane intersection tests with them do we?

I can't even begin to imagine how useful this text would be to high school students. I mean, to be exposed to this material before going to college can only be awesome. They have some basic knowledge of Linear Algebra before even dreaming to taking such a course? Nothing beats that! Well, maybe grabbing a real, fully fledged Lineal Algebra textbook like Grossman's, but nothing beats the fun of knowing you are reading a video game/3D graphics book!!!

Furthermore, I read Frank D. Luna's brilliant Introduction to 3D Game Programming in DirectX 9.0c: A Shader Approach, and had no problem what so ever. I even skipped the "Mathematical Prerequisites" part. THAT's how good this books is!!!

There's Dover Book for Ordinary Differential Equations, Grossman for Linear Algebra, Larson for Calculus, Sears-Zemansky for Physics, and there is Fletcher Dunn & Ian Parberry's for an introduction to 3D Math...

My only disappointment with this book is that it lacks the answers for one third of the exercises. Oh, and there are a few typo's here and there, buy honestly, what book really doesn't? (Most of the errata is published anyways in the book's site: [...]). I also want to leave this clear one more time: the book is basic in kwoledge, where it excells is in the very clear presentation of that knowledge. ... Read more

3. Math Games: 180 Reproducible Activities to Motivate, Excite, and Challenge Students, Grades 6-12
by Judith A. Muschla, Gary Robert Muschla
Paperback: 240 Pages (2004-07-12)
list price: US$29.95 -- used & new: US$9.89
(price subject to change: see help)
Asin: 0787970816
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Product Description
Interesting, enjoyable, and challenging activities to help teach higher level mathematics
Here is a collection of math activities that support the NCTM standards and encourage problem-solving, high-level reasoning, and analytical skills—and are stimulating, interesting, and fun for students. The book includes activities covering geometry, measurement, algebra, statistics and probability, trigonometry, calculus, and more. Featuring a complete answer key to each section, this resource will be a valuable addition to a high school instructor's everyday materials.

Judith A. Muschla and Gary Robert Muschla (East Brunswick, NJ), both teachers of mathematics, have coauthored numerous resources for teachers, including The Math Teacher's Book of Lists (0-1325-5910-2) and Hands-On Math Projects with Real-Life Applications (0-1303-2015-3). ... Read more

Customer Reviews (7)

4-0 out of 5 stars Good, but not games
As previous reviewers have noted, this is a book of worksheets, not games.Those hoping for math games should look elsewhere, such as Family Math : The Middle School Years, Algebraic Reasoning and Number Sense.That being said, this is a good book to use for extra practice and/or review of skills.It is well organized, so it is easy to find a worksheet on, for instance, the order of operations.I use it frequently in my tutoring of jr. high and high school students, a group for which it is often difficult to find materials.

4-0 out of 5 stars Fabulous reproducibles!
Great activities to review skills and motivate students.Easily implemented into the daily curriculum.

5-0 out of 5 stars Excellent
I purchased for my girlfriend during her student teaching. She was able to use alot of the information in this book to bring the fun back to math. It helped her motivate the students.

5-0 out of 5 stars Not Games
I like this book and highly recommend anything by the Muschla's.But this is a book of worksheets, not games.It does contain entertaining and challenging worksheets that are useful in the classroom.I more often will use their Algebra Teacher's Activity Kit or the Geometry Teacher's Activity Kit.

5-0 out of 5 stars Not really games, but still great!
These are not "games" like you might imagine. They are simply interesting math problems. It's a great resource! ... Read more

4. Games for Math
by Peggy Kaye
Paperback: 256 Pages (1988-01-12)
list price: US$16.95 -- used & new: US$6.98
(price subject to change: see help)
Asin: 0394755103
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Product Description
At a time when the poor math performance of American school children has labeled us a "nation of underachievers," what can parents--often themselves daunted by the mysteries of mathematics--do to help their children? In Games for Math, Peggy Kaye--teacher extraordinaire and author of the highly praised Games for Reading--gives parents more than fifty marvelous and effective ways to help their children learn math by doing just what kids love best: playing games. ... Read more

Customer Reviews (13)

5-0 out of 5 stars Love this book!
I think this book gives many fun and creative ideas to teach little ones math!My kids are loving it!

4-0 out of 5 stars A Tutor's Joy
This book has lots of good ideas for games to help improve skills.My student is a 4th grader, but working on second and third grade competencies and having fun too.

5-0 out of 5 stars just about any age
Although this book states it is for k-3rd grades I would say if you have a child having trouble with math up to algebra this book will be a help to you. Admittedly most of the games are for the younger set many suggested for 3rd grade could be used for any age in fact as a parent I found a few to be quite fun and challenging. This book is great for the parent or teacher of any child struggling with math.

5-0 out of 5 stars Fun Book for Kindergarten to Third Grade
This book has lots of fun ways to learn Math.
My son loves Math so it is more fun for him. But I think it's a good book to teach math even to kids who hate MAth.
Learning in form ofgames is always fun for kids.
I really like Peggy's books.

2-0 out of 5 stars format is difficult to use
Most of the activities in this book are explained in hard to understand, narrative style.Look at this example from the beginning of the description for an activity called STAR COUNT.

"After one round of Star Count, my scorecard looked like this:(illustration).

Elise, a first-grade math fan, had a scorecard that looked like this:(illustration).

Elise let out a moan.'You won.'"

It goes on like this for another page and a half.So as the reader you need to guess how the game is played, instead of the author clearly stating it.While I am working with children, I want to be able to use the book as a quick reference guide, not a riddle.If the author really needs to put in these stories of individual children playing the game, it should be placed after a succinct explanation of how to play the game.

This book has been on my shelf for two years, but I have never found it very useful.On the other hand, I highly recommend Family Math by Jean Kerr Stenmark.It is written in a very clear style, and the activities are more interesting. ... Read more

5. Math Games Played with Cards and Dice, Grades 7-8
by William L. Gaslin, Charles Lund, Martin M. Gaslin
Perfect Paperback: 118 Pages (2009-08-17)
list price: US$19.95 -- used & new: US$19.94
(price subject to change: see help)
Asin: 1934218103
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Product Description
Math Games Played with Cards and Dice (7-8) is the middle level collection of the Galaxy Series of supplementary activities for the mathematics student. This book contains puzzles, games, and other learning activities that are geared toward the middle school mathematics learner and are based on the curriculum focal points of the National Council of Teachers of Mathematics. The emphasis in most activities and games is on supporting the development of common skills of seventh and eighth grade mathematics. Heavy emphasis is placed on practicing skills of the basic operations on whole numbers, integers, fractions, and decimals through the medium of games.This book is not a basal text. Rather, it is supplementary to any traditional or reformed basal series. It provides practice in motivating situations both to improve skills and increase the learners interest in the study of mathematics.Solving algebraic equations and inequalities is given emphasis as well as some elementary statistical concepts and logical thinking skills. Metric measurement is treated through a game format. Geometric concepts such as symmetry, area, volume, perimeter, circle terms, and geometric shapes are covered in the Skill Builder section.Standard playing cards and standard dice are instructional devices that are used heavily in playing the games. Interesting statistical applications as well as card tricks provide motivational activities through which the student can develop logical reasoning skills as well as computational fluency in a variety of situations.The overall goal of Math Games Played with Cards and Dice (7-8) is to help the student, with guidance from the teacher and/or parent, develop those skills that will prepare him/her for the common beginning mathematics courses in high school, including plane geometry and second-year algebra. All of the activities are self-contained except that the instructional leader will have to provide playing cards, dice, and in some instances metric measuring devices. ... Read more

Customer Reviews (3)

5-0 out of 5 stars Fun Math Games and Activities for Teachers, Parents and Kids!
This book is the third one that I have purchased from IPMG Publishing.I like the way that their books are geared towards educational professionals, but still useful for me as a parent.Sometimes I need to think about the instructions for the games and activities while we're playing and yesterday, my son commented that it seemed like I was learning right along with him.After that, we had a lot of fun paying the games.In addition, the books contain a wide variety to focus on building different math skills.I highly recommend this book.

5-0 out of 5 stars Recommended by a Math Teacher
This book can be used at any moment as long as you have dice and cards. Some games do require you to copy something such as a game board. The contents list includes the type of math involved so you can easily integrate this into a curriculum or match to state standards. I absolutely loved "Find the Joker". It is a very exciting approach to graphing coordinates. I played the "Card Patterns" with my Kindergarten and he loved it. This shows that the games can be easily adapted for a variety of ability levels. The Tic Tac Math are great drill-n-practice type problems that are much more fun to do than a boring worksheet. All of the games are ideal for cooperative learning. The book covers everything from simple operations to more complex topics of geometry and algebra.

5-0 out of 5 stars Perfect for home and the classroom
This book helps students reinforce and review what they know by playing math versions of simple games like tic-tac-toe, called "Tic Tac Math" The book is easy to use and have great instructions for the teacher.Each activity comes with variations, so the book contains more activities than it looks.The activities are easy to copy and send home for more review. ... Read more

6. Mega-Fun Math Games and Puzzles for the Elementary Grades: Over 125 Activities that Teach Math Facts, Concepts, and Thinking Skills (Jossey-Bass Teacher)
by Michael S. Schiro
Paperback: 336 Pages (2009-02-24)
list price: US$24.95 -- used & new: US$14.39
(price subject to change: see help)
Asin: 047034475X
Average Customer Review: 4.0 out of 5 stars
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Editorial Review

Product Description
Make developing basic math skills fun and painless

With this great collection of over 125 easy-to-use games, puzzles, and activities, teachers and parents can help kids comprehend fundamental math concepts, including addition, subtraction, multiplication, division, place value, fractions, and more. All games and puzzles use easy-to-find household items such as paper and pencil, playing cards, coins, and dice. The activities also help children develop problem-solving skills, such as testing hypotheses, creating strategies, and organizing information, as well as spatial relations skills, part-to-whole skills, and memory.

Michael Schiro, EdD (Chestnut Hill, MA), is an associate professor at the School of Education at Boston College. He is the author of several books on teaching and learning math and is a frequent presenter at local and national math conferences. ... Read more

Customer Reviews (1)

4-0 out of 5 stars Good Ideas for Games
As a third grade teacher, I found that most of the games were very appropriate for my students. Some games required more preparation and creation of materials, which is why I gave the book 4 out of 5 stars. Otherwise, I think this is a great book! Students will enjoy playing these games and learn a lot too! ... Read more

7. Math Games to Master Basic Skills: Fractions & Decimals: Familiar and Flexible Games With Dozens of Variations That Help Struggling Learners Practice and ... Fraction and Decimal Skills and Concepts
by Denise Kiernan
Paperback: 48 Pages (2007-04-01)
list price: US$10.99 -- used & new: US$5.49
(price subject to change: see help)
Asin: 0439517729
Average Customer Review: 3.0 out of 5 stars
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Editorial Review

Product Description
Engaging and motivating versions of favorite games such as Go Fish, Tic-Tac-Toe, Checkers, Bingo, and more, encourage students to practice and build automaticity and computational fluency in addition and subtraction with fractions and decimals. Perfect ... Read more

Customer Reviews (1)

3-0 out of 5 stars a little too bingo ish
most of the games are set up to cut out cards and play some type of bingo game with the cards.. so if that is not your style or you don't want quite a few sets of bingo cards, it is not the book for you.

... Read more

8. Anno's Math Games 3 (No 3)
by Mitsumasa Anno
 Paperback: 103 Pages (1997-09-22)
list price: US$12.95 -- used & new: US$112.37
(price subject to change: see help)
Asin: 0698116739
Average Customer Review: 2.0 out of 5 stars
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Editorial Review

Product Description
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology. ... Read more

Customer Reviews (1)

2-0 out of 5 stars Good intentions, poorly done
About me:I helped edit Arthur Engel's Exploring Mathematics With Your Computer and other math books.

I looked forward to seeing a book presenting to the very young simple math ideas which are outside the school curriculum.I leave it to librarians and teachers to say how children react to this book; what I wish to point out are two instances where the mathematical knowledge conveyed by the author, not to mention of the editors and translators, is below par.

On p. 16-17 we see perspective views of two walls of a house which have on them pictures whose true shapes are squares.One needs no expertise to see that something about these views is wrong. The laws of perspective enable one to say what it is.If you hold a camera straight and take a picture of a vertical square on a wall, the images of the horizontal sides can not be longer than the longer vertical side image. In the book they are much longer!

A written discussion of pespective is in fact too difficult for early elementary grades. The proper way to discuss images with young children is by producing images of objects with a camera obscura, a box with a pinhole or lens in the middle of one side and frosted glass on the other. The LCD screen of a digital camera could also be used, except that it is too small and delicate.


A later section of the book is devoted to the following kind of puzzle.Can we walk in one stretch along every block of every street of a village exactly once?Leonhard Euler pointed out, first, that this is impossible if there are more than 2 junctions where an odd number of streets come together, and second, that it is otherwise possible.

The first statement can be derived in a way which even a third grader can understand. Every time we pass through a junction, two more of the blocks which meet at the junction become traversed. Thus, at a junction other than where we start or end our walk, we can finish off all the blocks only if the number meeting at the junction is even.

The author devotes a number of pages to this puzzle but misses the opportunity to present Euler's simple but ingenious argument. Worse than that, he misquotes Euler by saying the walk is impossible if there are more than 3 odd junctions.This is true but does not imply that the walk is impossible on Euler's original example, the figure on the left of p. 66, which has 3 odd junctions. ... Read more

9. Math Games to Master Basic Skills: Multiplication & Division: Familiar and Flexible Games With Dozens of Variations That Help Struggling Learners Practice ... Master Multiplication & Division Facts
by Denise Kiernan
Paperback: 48 Pages (2007-04-01)
list price: US$10.99 -- used & new: US$5.78
(price subject to change: see help)
Asin: 0439517737
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Product Description
Engaging and motivating versions of favorite games such as Go Fish, Tic-Tac-Toe, Checkers, Bingo, and more, encourage students to practice and build automaticity and computational fluency in basic multiplication and division facts. Perfect for small-gro ... Read more

Customer Reviews (2)

4-0 out of 5 stars Simple but Convenient
This book contains simple game templates that you can customize with whatever math facts you are focusing on. Games include bingo, checkers, go fish, concentration/memory, war, and tic tac toe. The game cards are separated into fact families, so there are sets of 5's facts, 8's facts, etc. One card has the problem (5 x 7 =); another card has the product (35). Other charts show the problems and products together, arranged by number families. There are directions for assembling the games as well as variations for play.

You certainly could save the money on this book and make your own flashcards and game boards. There's nothing super fancy about the templates, but the real advantage is convenience. It's all right here in one easy to reproduce volume. If you have lots of time to find freebies online or to make your own, then you will think this book is a waste. But if you love being able to pull this book off the shelf and photocopy exactly what you need in minutes, then you'll find this book a lifesaver. I consider it a worthy purchase and a nice addition to our living math resources. If you want a book with more bells and whistles, look at 25 Super Cool Math Board Games.

5-0 out of 5 stars Something For Everyone
I liked the different games. They were different. It was fun to play them and color the sheets for play. ... Read more

10. Math Games & Activities from Around the World
by Claudia Zaslavsky
Paperback: 160 Pages (1998-05-01)
list price: US$16.95 -- used & new: US$7.81
(price subject to change: see help)
Asin: 1556522878
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Product Description
Math, history, geography, art, and world cultures come together in this delightful book for kids who think math is boring. Includes more than 70 math games, puzzles, and projects from all over the world. ... Read more

Customer Reviews (3)

5-0 out of 5 stars Enjoying Math
One of the goals of teaching math is for students to apply and synthesis what they are shown.These problem solving and critical thinking games are so much fun for the students that they want to create their own version of some of these games. A great resource for every classroom.

5-0 out of 5 stars More than seventy 'kid friendly' math games
Featuring more than seventy 'kid friendly' math games, puzzles, and projects from all over the world, "Math Games & Activities From Around The World" by Claudia Zaslavsky is 160 pages of fun, math skill developing exercises that will have enormous appeal for children ages 9 and older. Children will engage in the use of geometry to design game boards, probability to analyze games of chance, logical thinking to devise gaming strategies, and more. From Tic-tac-toe (first played in ancient Egypt), to Nine Men's Morris (once played in England with living pieces), and Mankala - the oldest and most popular game in the world. From building a model pyramid to working maze-like African network puzzles, "Math Games & Activities From Around The World" is a unique and welcome supplemental addition to school math and logic skill development curriculums. Also very highly recommended for classroom and homeschool curriculums is Claudia Zaslavsky's companion book, "More Math Games & Activities From Around The World" featuring seventy more games, puzzlers and projects ranging from Mongolian 'Jirig', to Sudan's 'Little Goat Game', to the game of 'Achi' from Ghana.

5-0 out of 5 stars A little math treasure to keep...
This is a very detailed book for ages 9 and up.It consists of games that correlate with some of today's districts standards.We have Native American patterning, Symmetry from Japan, Geometry from Kenya, Probability games from Mexico and Hawaii, and board games anywhere from China, Korea, and New Zealand.

This is a recomended book for those teacher or parents that want to make math a little more exicitng for children.Mathematics is not only about learning it from a textbook, but also from hands on experiences through games and visual aids.This books touched upon the idea that it's okay to make math fun for you and a child.

One or two games in this collection dates back about 3,300 years ago in Egyptian times.Symmetry is learned from making masks and faces from the U.S. and Native Americans.Islamic "POLYGONS" are also found in this book.You can learn to make "Hopi Flat Baskets" that dates back about 1,500 years ago when baskets were found in the ruins of Anasazi homes.These baskets show children about symmetry and design.Repeated patterns from Alaska show children that we don't only have patterns in designs but, we also have patterns in every day items all around us.

This is an excellent book that lets children view math from the fun and creative perspective.Teachers can have fun while teaching district standards and make sure that our youth isn't bored with the "textbook" syndrome as Harry Wong puts it.We need to show children that mathematics deals with every day life and that it doesn't only appear on the pages of a text every five days.Mathematics is the necessary means for survival in our complex and equative society.This books let's us step outside of the "textbook syndrome" and let children explore the "real-world" experiences. ... Read more

11. Anno's Math Games
by Mitsumasa Anno
 Paperback: 103 Pages (1997-09-22)
list price: US$12.95 -- used & new: US$49.90
(price subject to change: see help)
Asin: 0698116712
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Product Description
Through lively pictures and intriguing puzzles and games, Anno takes young children on a fun-filled journey through basic mathematical concepts, showing how skills are used every day. Full color. ... Read more

Customer Reviews (3)

5-0 out of 5 stars Fun, creative math lessons
My daughter loves workbooks. She'll be 4 this week, and we stumbled upon this book in our favorite bookstore about a month ago. Although we don't let her write in it (saving it for our younger son to use, too), she is in love with it. It is challenging. I find she can do about three pages with me, thinking very hard about all the concepts presented, before she gets tired. This is great, because normally she sits down and plows through a book cover to cover. I was afraid the concepts would be too difficult for her, and to be honest, they would probably be better for an older child, but she is able to understand and get a lot out of it. It teaches concepts like same and different (pick the picture that's different), putting together and taking apart (pictures of inventions and the two separate tools they combine, chart reading activity where you figure out where the kids' colorful clothing goes on a chart that separates color from clothing item), etc. All of this is done with fun little elfish characters. Got to say, I love this book!

5-0 out of 5 stars Fantastic book for toddlers
Anno's Math Games is a fantastic book that teaches math concepts to children (and the adults reading to them). In a gifted combination of very clear text and entertaining illustrations, this book teaches some of the major math concepts in an easy to understand and entertaining way. I read this one as well as Anno's other books to my children when they were little and it was a favorite of theirs. I strongly recommend it.

5-0 out of 5 stars they won't even know they're learning math
This book is amazing for children. I actually grew up reading this book, and I am now majoring in math. Anno's books teach kids the concepts of math, without confusing them with all the math words. This is perfect for small children, because they can easily understand the concepts in this book - like "Which of these things is not like the other", pairing coats and pockets to make a coat with pockets, different colored hats, etc. Don't be put out if your small child can't do arithmetic right after reading this book - it is not intended to teach arithmetic, but instead to teach the cognitive skills necessary to master arthimetic LATER. I say read it to your toddler, your elementary school children, your high schooler, anyone can benefit from this book. ... Read more

12. Vector Games Math Processors (Wordware Game Math Library)
by James Leiterman
Paperback: 504 Pages (2002-11-25)
list price: US$59.95 -- used & new: US$18.00
(price subject to change: see help)
Asin: 1556229216
Average Customer Review: 3.0 out of 5 stars
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Editorial Review

Product Description
The increased complexity of the hardware in video game consoles such as the PlayStation 2, GameCube, and Xbox and other embedded systems has resulted in a demand for programmers knowledgeable in vector-based program-ming. Vector Game Math Processors explains how to write parallel-based floating-point and integer-based math algorithms for use in video games as well as scientific applications.

* Understand all aspects of vector-based programming using the PowerPC, AltiVec, MIPS, x86, SIMD processors.

* Learn how to use various vector processor instruction sets.

* Discover how to program public and proprietary platforms with a vector-based mind-set.

* Explore trigonometric functions and advanced vector math, including matrices and quaternions.

* Learn about vertex shaders.

* Incorporate the sample vector and pseudo vector code into your own programming projects.

On the CD The companion CD contains example code discussed in the book. The files are compatible with the Macintosh, Windows, and MIPS platforms. ... Read more

Customer Reviews (2)

1-0 out of 5 stars Unreadable
The author seems knowledgeable in the area he covers, but, unfortunately, can't write: there isn't one clear paragraph in the whole book, not one coherent chapter -- this book reads like a transcript of a mental patient's ranting: disjointed and random, ungrammatical, having no logical structure, no direction; with concepts used w/o being defined before (or after!); wrong words used all the time (or, alternatively, missing a word now and then) -- all in all, a sizeable load of gibberish that's torture to parse and impossible to understand. Even vector math itself is not defined!

The author, if he must write at all, should team up with a competent technical writer, maybe as a coauthor, especially since the publisher, Wordware (based on my observations, a second-rate outfit in general) doesn't seem keen on providing adequate editorial contribution

5-0 out of 5 stars Great Book
This book is for professionals and intermediate programmers interested in optimizing 3D vector calculations of their code. So this book gives you a clue what and how to do. I think a really professional book from a professional. It gives you a nice start to build fast code for vector and matrix calculations.
Maybe faster then the DirectX implementations. ;-)

Some important notes about the book:

1. nice explanations and figures
2. no nonsense code or listnings
3. all working code and compiled binaries
4. 4 platforms supported - so if you are coding a proggy inOpenGl for Mac and Windows. It will compile with a appropriate compiler.
5. no stupid or extrordinary woodoo assembler code - understandable code!
6. many instruction sets are explained and implemented like MMX, 3DNow, SSE and so on

A great buy. Satisfaction is guaranteed.

Berlin ... Read more

13. Full-Color Math Games
by Bridget Kilroy Hoffman
Paperback: 176 Pages (2005-06-10)
list price: US$23.99 -- used & new: US$13.99
(price subject to change: see help)
Asin: 1420631764
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Product Description
Colorful, ready-to-use math games encourage young students to practice important math concepts while developing social skills. Each book features 12 simple games that are based on the following objectives and standards for specific math skills.For Grades K-1: * Addition and Subtraction 1-10 * Telling Time (hour and half-hour) * Measurement (nonstandard or inches) ... Read more

Customer Reviews (1)

5-0 out of 5 stars Great book for teaching PreK math concepts!
This is a great book for teaching math concepts to PreK students! I can't wait to laminate them and get started. ... Read more

14. The New Math SAT Game Plan
by Philip Keller
Paperback: 184 Pages (2008-03-01)
list price: US$16.95 -- used & new: US$15.25
(price subject to change: see help)
Asin: 098158960X
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Product Description
A new edition, The New Math SAT Game Plan features updated strategy guides, more Algebra-II topics and all of those subversive tactics that have brought higher math SAT scores to hundreds of Philip Keller's students. It provides a clear, efficient way to approach the test, emphasizing strategy and time management, while also providing a concise review of the necessary math skills. ... Read more

Customer Reviews (11)

5-0 out of 5 stars Math Score Went Up!
My Son was able to increase his score in Math by 30pts which brought us over the top! He liked the book and said the strategy was easy to follow. Worth the bucks!

4-0 out of 5 stars Pretty good but bot as good as expected.
Overall the book helped me to look at math problems in a different way and was very clear in its explanations. The only problem that I had was that many of the tips were common sense or too time consuming. But if you are scoring very low on the math portion then this book can really help you.

4-0 out of 5 stars Excellent SAT math prep book!!
We got this book two months before my son needed to take his first SAT, but didn't actually sit down to read it until the week before his SAT. He did a practice math test and scored fairly low, IMHO. We studied the book together and worked through the examples given using the various tips/techniques given in the book. (A neighbor heard us studying and referred to this as *loophole training*!) =) When he took another practice math test at the end of the week, he did MUCH better. (My only complaint is the typos that exist in the book, but I guess this IS a math book after all. If it were a book to help in writing, I'd really object to the typos!)

He took the actual SAT on June 5, so while we don't yet have his results back, he came out of the test fairly confident that he met his personal SAT math goal/score! If he did, in fact, meet his initial goal, we'll increase that goal by 100 pts for the October test and restudy this book! This time, however, we'll work at it throughout the summer instead of waiting for the last possible week!

4-0 out of 5 stars Excellent review book
I got this book for my daughter, who wasn't taking her upcoming SATs too seriously.After some prodding, she went through it and admitted it was pretty good (although she did find some typos, which annoyed her--the only reason I'm not awarding 5 stars).She got her SAT results and, despite taking NO practice tests or doing anything to prepare except for going through most of this book, she scored an 800 on the math section.What more could I ask for?

5-0 out of 5 stars 800
I recently took the SAT and while I'm pretty good at math, this book is pretty much the whole reason I got an 800 on my math section. Funny and very straight forward. It definitely helps readjust your perceptions of the SAT and the questions on the Test. Power to the Lazy Student. ... Read more

15. Quick-and-Easy Learning Games: Math (Grades 1-3)
by Marcia K. Miller, Marcia Miller
Paperback: 48 Pages (1999-01-01)
list price: US$8.95 -- used & new: US$7.52
(price subject to change: see help)
Asin: 0590963740
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Editorial Review

Product Description
These fun and easy math games are just right for young learners! Students will build and reinforce essential skills and concepts while playing board, dice, card, spinner games, and more. Perfect to put in a learning center or play with the entire class! Includes reproducible game boards, background information, teaching tips, variations for playing, and resources. ... Read more

16. Fundamentals of Math and Physics for Game Programmers
by Wendy Stahler
Paperback: 576 Pages (2005-08-07)
list price: US$95.33 -- used & new: US$58.70
(price subject to change: see help)
Asin: 0131687425
Average Customer Review: 3.0 out of 5 stars
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Editorial Review

Product Description
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement ... Read more

Customer Reviews (10)

5-0 out of 5 stars An Excellent Introduction to Game Programming Math
This book is, in my opinion, the essential read for anyone who wishes to start working with game programming. The explanations of concepts and mathematical principles are in plain English and often complimented with an example. While often many game programming books dive too deeply and quickly into technical or mathematical concepts this book attempts all time to keep the reader informed and strives to make the content as accessible as possible.

Also this book is a great reference for formula and maths review for even the seasoned programmer.

2-0 out of 5 stars Good book, but lots of errors
This book was my textbook for a class. The book is well written and the author explains the concepts pretty well, my biggest problem is the errors. A lot of the answers in the back of the book are wrong. Since this was for aclass we focused on the problems that did not have answers in the back of the book, but when you are trying to work through one of them as an example it can be difficult. We found at least 2 every week. Since I had a teacher it was not a big deal, but for those who are buying this book to study on their own it could be a bigger problem. I've seen other reviewers mark this up to human error, but when you are writing a book to educate you have to try to cut out errors like this and if it was maybe one or two fine, but there are a few.

3-0 out of 5 stars Average book with nice demos
The book can't be pointed as bad or good, the title tells everything, like the author says in the Introduction this book isnt the last one you should read for this field, its just a starting point, anyway I found it simple and you need to know some math and physics to get it all clear, besides that you have 6 nice demos with full code you can study and run for better understanding. Who wants to get a simple and clear basic concepts should get the book, others may prefer most complete titles.

2-0 out of 5 stars VERY bad
I bought this book hoping it would explain some of the math related to games, like vectors, quaternions, matrixes etc. and operations with them, the reason I chose this book was that I wanted one which didn't present advanced math in the first chapters.

The book fails at explaining anything at all and it doesn't just start at a WAY to basic level (I wouldn't have been surprised if the author explained multiplication).

In the chapter about trigenometry the author tries to apply what you have learned with an example of an flying arrow, (s)he doesn't even tell why it is like that just that if the arrow is shooten 50 units some way the shadow will be 25 units away from the shooter.

At first I thought it may be better later, but when the author says the following:
"Anything from a char, which can hold values from -128 and 127, to an unsigned long, which can hold values between 0 and 18,446,744,073,709,551,616 (or 2 to the power of 64)"
Here are two problems, first it is up to the compiler to choose whether char is signed or unsigned, this means it can also go from: 0-255, but the biggest mistake is to say that a long is 64 bit! How many bits a long is isn't defined in the standard and on most current compilers(MSVC++ 2003 .NET included) sizeof(long) is 32 bit.

I can't comment on the physics, matrixes etc. since I put down this book when I came to the chapter about vectors since it was just SO bad, this is why it didn't get 1 star.

For people want an alternative I recommend 3D Math Primer for Graphics and Game Development.

5-0 out of 5 stars some human errors, but priceless theory review!
I had read some of the reviews for this book and they focus on parts where almost all books have human errors,code or math examples,but the explaination of the theory is very well reviewed. This book is very well organized and explains very well the topics. This book is a very good book for begginers on games physics and math, its not a book for learning math, physics or programming, and by reading the reviews of the book you'll see what I meant, seems a lot of people misundestood the book title. ... Read more

17. More Math Games & Activities from Around the World
by Claudia Zaslavsky
Paperback: 176 Pages (2003-10-28)
list price: US$14.95 -- used & new: US$6.88
(price subject to change: see help)
Asin: 155652501X
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Product Description
Math, history, art, and world cultures come together in this delightful book for kids, even for those who find traditional math lessons boring. More than 70 games, puzzles, and projects encourage kids to hone their math skills as they calculate, measure, and solve problems. The games span the globe, and many have been played for thousands of years, such as three-in-a-row games like Achi from Ghana or the forbidden game of Jirig from Mongolia. Also included are imaginative board games like Lambs and Tigers from India and the Little Goat Game from Sudan, or bead and string puzzles from China, and Möbius strip puzzles from Germany. Through compelling math play, children will gain confidence and have fun as they learn about the different ways people around the world measure, count, and use patterns and symmetry in their everyday lives. ... Read more

Customer Reviews (1)

5-0 out of 5 stars math night
used this to create activities for a math night for the community with my college students. Really helped them figure out what to do. ... Read more

18. The Everything Kids' Math Puzzles Book: Brain Teasers, Games, and Activities for Hours of Fun (Everything Kids Series)
by Meg Clemens, Sean Clemens, Glenn Clemens
Paperback: 135 Pages (2003-06)
list price: US$7.95 -- used & new: US$3.96
(price subject to change: see help)
Asin: 1580627730
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Product Description
Who knew that math could be so cool? Crammed with games,puzzles, and trivia, The Everything® Kids’ Math Puzzles Book puts thefun back into playing with numbers!

Inside, you’ll be able to:
·Decode hidden messages using Roman numerals
·Connect the dots using simple addition and subtraction
·Learn to create magic number squares
·Use division to answer musical riddles
·Match the profession to numerical license plates

If you have any fear of math—or are just tired of sitting in a classroom—The Everything® Kids’ Math Puzzles Book provides hours of entertainment. You’ll get so caught up in the activities you won’t even know you’re learning! ... Read more

Customer Reviews (9)

5-0 out of 5 stars Fun!My son loves it!
I think it's a great book. My son has spent hours doing the puzzles in the book.Anything that keeps his attention is great in my book!

5-0 out of 5 stars The Everything Kids Math Puzzles Book:Brain Teasers, Games, and Activities for Hours of Fun
If anyone is interested in Math at an early age, this is the book to purchase.Parents, Grandparents, etc., even older brothers and sisters, can certainly help their younger siblings and they (the older ones) may learn something new as well.

5-0 out of 5 stars For Someone who is tallented in math.
I bought this book for my math tallented 8years old son. He really enjoys this book and hopes there is another book like this. I recommend this book for someone who really enjoys the math but does not have academic attention from school.

5-0 out of 5 stars great range of items
My son loves this book, it makes various math concepts like pi fun and engaging. ALthough they are not traditional "word" math problems, it integrates the verbal set up nicely.

5-0 out of 5 stars student challenge
I have use the contents of this book to send home challenges with students in the monthly newsletter.Some of the students come back asking for different challenges.This is a great book with different congitive challenges. ... Read more

19. Anno's Math Games 2
by Mitsumasa Anno
 Paperback: 104 Pages (1997-09-22)
list price: US$12.95 -- used & new: US$39.77
(price subject to change: see help)
Asin: 0698116720
Average Customer Review: 5.0 out of 5 stars
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Customer Reviews (1)

5-0 out of 5 stars Anno's Math Games II
This is a beautifully designed book, very inviting to the eye.The book translates mathematical concepts into pictures and little stories which are, not incidentally, visually fascinating.The concrete and specific examples illustrated give children a pathway to the abstractions behind them, teaching them to think and use their native curiosity to develop knowledge.But didactic function of the book, as well thought out as it is, is almost secondary to the pleasure of taking in the beautiful designs and drawings.I think this is a book that a child will remember into adulthood. ... Read more

20. Math Puzzles and Games, Grades 6-8: Over 300 Reproducible Puzzles that Teach Math and Problem Solving
by Terry Stickels
Paperback: 256 Pages (2009-09-15)
list price: US$24.95 -- used & new: US$14.58
(price subject to change: see help)
Asin: 0470227206
Average Customer Review: 5.0 out of 5 stars
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
Number puzzles, spatial/visual puzzles, cryptograms, Sudoku, Kokuro, logic puzzles, and word games like Frame Games are all a great way to teach math and problem-solving skills to elementary and middle school students. In these two new collections, puzzle master Terry Stickels provides puzzles and brain games that range from simple to challenging and are organized by grade level and National Council of Teachers of Mathematics (NCTM) content areas. Each book offers over 300 brain games that will help students learn core math concepts and develop critical thinking skills. The books include a wide range of puzzle types and cover a variety of math topics, from fractions and geometry to probability and algebra. ... Read more

Customer Reviews (2)

5-0 out of 5 stars A Student Pleasing Book
I teach at an urban school where academics typically aren't high on the priority list of most of my students. Using problems from this book, my students enjoy learning Math.I'll post a random problem and left it up to see who can guess it. There have been some interesting guesses before they get to the correct one, but it interesting to see how they come up with their solutions. It definitely makes them think.Worth getting if you are looking for a book to get your students interested in Math.

5-0 out of 5 stars Excellent resource for teaching logic and thinking skills
Someone once said, "Bad reasoning as well as good reasoning is possible; and this fact is the foundation of the practical side of logic."

Logic IS practical. By developing skills in logic, your child will not only improve math skills, but he or she will also learn important problem-solving skills. Problem-solving skills will help your child at school, home and work.

Math Puzzles and Brainteasers is the tool you need to help teach these important logic skills; and best of all, it's FUN! The book includes more than 300 math puzzles and critical thinking activities such as word puzzles, Sudoku, analogies, and cryptograms. Also included are word problems that cover subjects such as money, time, and measurements.

There's something for everyone, regardless of skill level. The math brainteasers require skills ranging from simple adding and subtracting to determining probability and algebraic thinking. And the answers, included in the back of the book, encourage students to redo the problem until they get the correct answer.

Besides being fun, Math Puzzles and Brainteasers provides practice in IQ-testing skills, which may earn your student a college scholarship! And who doesn't need that! ... Read more

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