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         Artificial Intelligence:     more books (100)
  1. Mind Making: The Shared Laws of Natural and Artificial Intelligence by Patrick Roberts, 2009-12-16
  2. Artificial Intelligence and Creativity: An Interdisciplinary Approach (Studies in Cognitive Systems)
  3. Artificial Intelligence Methods In Software Testing (Series in Machine Perception & Artifical Intelligence ¿ Vol. 56)
  4. The Emergence of Artificial Cognition: An Introduction to Collective Learning by Peter Bock, 1993-01
  5. Empirical Methods for Artificial Intelligence (Bradford Books) by Paul R. Cohen, 1995-08-03
  6. Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine by Selmer Bringsjord, David Ferrucci, 1999-09-01
  7. Aaron's Code: Meta-Art, Artificial Intelligence and the Work of Harold Cohen by Pamela McCorduck, 1990-10
  8. Mind, Machine, and Metaphor: An Essay on Artificial Intelligence and Legal Reasoning (New Perspectives on Law, Culture, and Society) by Alexander E. Silverman, 1993-04
  9. Safe and Sound: Artificial Intelligence in Hazardous Applications by John Fox, Subrata Das, 2000-07-07
  10. Collective Intelligence in Action by Satnam Alag, 2008-10-17
  11. The Philosophy of Artificial Intelligence (Oxford Readings in Philosophy)
  12. Computational Intelligence: Principles, Techniques and Applications by Amit Konar, 2005-05-31
  13. Readings in Distributed Artificial Intelligence by Alan H. Bond, 1988-08
  14. Artificial Dreams: The Quest for Non-Biological Intelligence by H. R. Ekbia, 2008-04-28

81. Politecnico Di Milano
Department of Electronics and Computing. Research areas include artificial intelligence and robotics, computer architecture, databases and information systems, multimedia, software engineering, theoretical computer science,

82. Julia Hodges's Computer Science Home Page
Mississippi State University artificial intelligence, knowledge representation, knowledge discovery in databases, expert systems, document understanding.
Julia Hodges
Professor, Ph.D., University of Southwestern Louisiana
Research Areas: Automated Document Classification, Data Mining and Knowledge Discovery in Databases
Office Address: Bu 313
Office Phone: 601-325-7504
E-Mail Address: For a list of recent papers and reports by Dr. Hodges, click here. For more information on the AI research activities in the Department of Computer Science, click here. For the TA Practicum PowerPoint presentation given by Dr. Hodges, click here.
Fore more information about Mississippi State University, contact
Last Modified: Friday, 22-Feb-2002 09:34:07 CST
by Julia E. Hodges
The views and opinions expressed in this page are strictly those of the page author.
The contents of this page have not been reviewed or approved by Mississippi State University.
Mississippi State University is an equal opportunity institution.

83. Push Singh
MIT Media Lab artificial intelligence, open source web collaborations, leader of Open Mind Commonsense project.
Push Singh E-mail:
Room E15-385
20 Ames St.
Cambridge, MA
Research Projects Activities ... Presentations
I am a Ph.D. student in the department of EECS at MIT , although I do my research at the Media Lab . My goal is to understand how minds work, so that I can construct a machine that thinks. No small task, but I do have the advantage of an amazing advisor and mentor, the redoubtable Marvin Minsky
My research is focused mainly on finding ways to give computers human-like common sense . I find it useful to think about this problem as divided along the lines of knowledge representation, reasoning, and architecture , and my research contributes to each of these areas. I am interested in ways to acquire large-scale commonsense knowledgebases, in ways to represent important but relatively little studied types of commonsense knowledge such as negative expertise, in ways to reason with vague, ambiguous, and otherwise problematic units of commonsense knowledge, and in ways to arrange these kinds of resources into larger architectures that do more than any simple method possibly could. This approach is in contrast to the popular notion that machines that see, hear, move about, and

84. 2002 Australasian Natural Language Processing Workshop
2 December 2002, Canberra, Australia. To be held in conjunction with the 15th Australian Joint Conference on artificial intelligence (AI'02). Organized by the Centre for Language Technology at Macquarie University.
2002 Australasian Natural Language Processing Workshop
So you can't use frames! No worries, have a look at the index page Last modified: Tue Jun 4 11:11:32 EST 2002

85. Can Logic Programming Execute As Fast As Imperative Programming? [References] -
Prolog Instruction Set, Technical Note, SRI International artificial intelligence Center, D.S. Warren, S. Dietrich, F. Pereira. The SB Prolog System, SUNY at Stony Brook. Several references for this Prolog.
Can Logic Programming Execute as Fast as Imperative Programming? [References] (1990) (Make Corrections) (47 citations)
Peter Lodewijk Van Roy
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Abstract: Bibliographic references of "Can Logic Programming Execute as Fast as Imperative Programming?", Van Roy (Update)
Context of citations to this paper: More implementation of Prolog have tried to improve further the performance by using direct compilation to native code and global analysis [ , Tay90] Native code systems gain performance by by passing the emulator. They can also perform machine level optimisations. Global... ...programs. Advanced compilation techniques [13] have been used to obtain performance close to imperative languages for some benchmarks Parallelism [9] allows logic programs to transparently exploit the advantages of the new parallel machines that are more than ever gaining... Cited by: More Herbrand Constraint Solving in HAL - Demoen, Banda, Harvey, Marriott.. (1999)

86. PC AI - Forth Programming Language
Forth history and selected links, with a focus on artificial intelligence.
Where Intelligent Technology Meets the Real World Home Contents Search News ... Contact PC AI
Forth Programming Language
Overview : Charles Moore created Forth in the 1960s and 1970s to give computers real-time control over astronomical equipment. A number of Forth's features (such as its interactive style) make it a useful language for AI programming, and devoted adherents have developed Forth-based expert systems and neural networks. Functions in Forth are called "words." The programmer uses Forth's built-in words to create new ones and store them in Forth's "dictionary." In a forth program, words pass information to one another by placing data onto (and removing data from) a "stack," a software structure in which the last element in is the first element out. Using a stack in this way (Forth's unique contribution to the world of programming languages) enables Forth applications to run quickly and efficiently. Two groups of loyalists (the Forth Interest Group and the Institute for Applied Forth Research) help promote the language. Two lively books by Brodie (1984, 1987) are perhaps the best-known introductions to Forth, and an article by Sperry (1991) is a short, well-informed overview. Townsend and Feucht (1968) discuss Forth in connection with expert systems. The San Jose-based Forth Interest Group lists a number of independent developers who have build Forths for various platforms.

87. Entropy Way - Introduce Computational Modelling And Simulation To The Public, By
Features include Elizalike talk to computer artificial intelligence, enhanced Conway Game of Life, featuring two-colonies universe and monte carlo polymer simulations.
Introduce computational modelling to all walks of life!
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88. Marvin Minsky's Home Page
artificial intelligence and cognitive psychology (MIT, USA)
Marvin Minsky's Home Page is at

89. Elsevier Science | Redirect
Provides a forum for the examination of issues related to the research and applications of artificial intelligence techniques in data analysis across a variety of disciplines.
Results of approximate matching :
Search for: /ida/ Found: Locate address Corresponding URL /locate/jnlabr/idab /inca/publications/store/4/0/5/8/8/8/ /locate/idairyj /inca/publications/store/4/0/5/8/6/0/ /locate/ito /homepage/sab/ito/ /locate/it /inca/publications/store/4/0/5/9/1/4/ /locate/editors/idairyj /inca/publications/store/4/0/5/8/6/0/?menu=edit /locate/ita /homepage/saa/ita/ /locate/ieet /inca/publications/store/3/0/6/7/9/
Back to the Home Page Elsevier Science: Customer Support

90. RMITCS: Computer Science And IT - RMIT University
Department of Computer Science. Conducts research in artificial intelligence, database systems, distributed computing, document management, human computer communication and software engineering.

Orientation 2003
Students, please be aware of the early start dates for 2003. Applications for Tutors and Lab Assistants for Summer and Semester 1 2003 now open. Software helpdesks ... Financial assistance for postgraduate study through PELS W elcome to the School of Computer Science and Information Technology, RMIT University (formerly the Department of Computer Science). The School of Computer Science and Information Technology has been dedicated to the highest standards of teaching, research and development since its establishment in 1980. We presently cater for approximately 3500 students, including more than 500 overseas students. The school also has around 50 students undertaking research degrees at Masters and PhD levels.
File last modified : Tuesday, 18-Mar-2003 14:24:11 EST
School of Computer Science and Information Technology
RMIT University

91. ECONbase
Tables of contents and abstracts of papers in computational economics, including artificial intelligence, decision support systems, genetic algorithms, and neural networks.

92. Gian Luca Foresti WWW Home Page
University of Udine Pattern recognition, computer vision, artificial neural networks, learning in vision, artificial intelligence.
Prof. Gian Luca Foresti
Department of Mathematics and Computer Science University of Udine Via delle Scienze 206
33100 Udine - UD - Italy office: +39 432 558406 Office: Room SE26
Biographical Sketch
Gian Luca Foresti was born in Savona, Italy, in 1965. He received the Laurea degree cum laude in Electronic Engineering in 1990 and the Ph.D degree in Computer Science in 1994 from University of Genoa. In 1994 he was visiting Professor at Trento University in an Electronic Engineering course. Currently, he is Professor at the Department of Computer Science (DIMI) of the University of Udine . Immediately after the Laurea degree, he worked with the Departement of Biophysical and Electronic Engineering (DIBE) of University of Genoa in the area of Computer Vision, Image Processing and Image Understanding. His Ph.D thesis dealt with distributed systems for analysis and interpretation of real video sequences. He worked at several National and International projects founded by the European Commission, especially in the fields of autonomous vehicle driving and active surveillance systems for outdoor environments. Prof. Foresti is author or co-author of more than 150 papers published in International Journals, Book Chapters and Refereed Conference Proceedings. Prof. Foresti served as reviewer for several International Journals and he is

93. NAREX - Helping Clients On Javascript Enabling
Provides artificial intelligencebased software applications for members of the credit and collections industry to improve their operating efficiencies, maximize recoveries and increase net revenues.
Error Graphics on this site will not display properly unless you have enabled the scripting of Java applets. To enable the scripting of Java applets, follow these steps: 1. Open your Microsoft Internet Explorer browser. 2. From the Tools menu, select Internet Options 3. Select the Security tab. 4. Click the Internet icon in the Select a Web content zone to specify its security settings panel. 5. Click Custom Level 6. Scroll until you see the Scripting icon. Verify that Enable is selected for Scripting of Java applets . Be sure that Active Scripting is also enabled. 7. Click OK If you continue to experience difficulty viewing this site after you have made these changes, please contact NAREX Customer Support for assistance.

94. Chilean Computing Week, Punta Arenas, Nov. 5-9, 2001
Including the following events XXI International Conference of the Chilean Computer Science Society; IX Chilean Congress on Computing; V Workshop on parallel and distributed systems; III Congress on Higher Education in Computer Science; II Workshop on artificial intelligence; I Workshop on Software Engineering; ACM SouthAmerican Region Programming Contest; Tutorials and invited talks. University of Magellan, Punta Arenas, Chile; 59 November 2001.

95. Amitabha Mukerjee
Indian Institute of Technology, Kanpur artificial intelligence, Computer Vision, Geometric Modelling, Robotics.
This page has moved. You should be shortly be taken to

96. Ernesto Costa's Home Page
University of Coimbra, Portugal artificial intelligence, evolutionary computation.
O binómio de Newton é tão belo como a Vénus de Milo. O que há é pouca gente para dar por isso. óóóóóóóóóóóóóóóóóóóóóóóóóóóó (O vento lá fora) in Poesias, Alvaro de Campos April 2002, Ernesto Costa

97. The Future
BrainWeb's key to trends which will shape our future. Links to sites in life extension, nanotechnology, and artificial intelligence.
Back to main portal
Future Trends
Creating the best possible Future requires optimal use of our intelligence, based on understanding of the human brain and communication through the new media. The Future starts now...
Nanotechnology Engines of Creation by K. Eric Drexler. Web version of the classic text that fuelled research and speculation Institute of Nanotechnology Nanotechnology Magazine Artificial Intelligence Genetic Engineering ... Augmenting intelligence
Social trends and Influential groups
Timothy Leary ... The sadly, now-deceased cyber-guru The Timothy Leary and Robert Anton Wilson Show Terence McKenna Douglas Rushkoff Marvin Minsky ... The Future ... analysis of the pitfalls of static thought processes colliding with a dynamic future Trajectories ... R.A.W.'s quarterly journal Extropy Transhumanism Longevity
Science Fiction
SF Resources Last update: 16 December 2000

98. Artificial Intelligence Resources
FAQs, conferences, mailing lists, employment opportunities, Home Pages, and dictionaries.

99. - Review - A.I. Artificial Intelligence (2001) - E.T. Should Neve
Critical review by LucRock Paquin.
HOME NEWS FAQ CONTACT ... "Survey says...." Click here! And put in your two cents worth! A.I. ARTIFICIAL INTELLIGENCE (2001)
a movie review by Luc-Rock Paquin Two things went through my mind as I exited the movie theatre today. One: There is no way that this is a Steven Spielberg film. Two: I have just wasted two and a half hours of my life to watch what has to be one of the worst movies of the year. Stanley Kubrick ( 2001: A Space Odyssey A Clockwork Orange The Shining ) began developing A.I. back in 1983, but, just before his death, asked his friend Spielberg ( Schindler's List Raiders of the Lost Ark Saving Private Ryan ) to take over the direction. Spielberg wanted this film to be a tribute to Kubrick, which partly explains why A.I. doesn't have the Spielberg "magic touch", but it does not explain why it is so awful. I have enjoyed most of Kubrick's work, including 1999's controversial Eyes Wide Shut , but Spielberg's A.I. hardly respects Kubrick's style, although it does fit the dehumanization theme found in many of his movies. real feelings, such as love. This innovation will force David to face many obstacles in his journey to be accepted as he sees himself: a

100. BugBots
BugBots is a game, sort of. Really it's a project in artificial intelligence, and Object Oriented Design with heavy abstraction.
Welcome to the little nook on the web we like to call the home of BugBots. We don't have too much going quite yet, but we do have most of the header files done for the core of the system. You can look down under the Code section and see all of what we have done so far, as well as a preliminary diagram of how the classes interact, it was made with Dia v.84. The project's coming along slowly, but surely. See the goals section for more information about what BugBots will eventually do. The Goals of BugBots Project: BugBots is a game, sort of. Really it's a project in Artificial Intelligence, and Object Oriented Design with heavy abstraction. The goal is to have small graphical objects (colored pixels, little pictures, whatever) run around the screen and try to live. The requirements for living are pretty simple, they only have to get atleast as much food as the energy they expend walking around. Lucky for them we tend to be benevolent and include reasonable amounts of food in the world for them to eat, they just have to find it, and not get killed by their enemies in the process of all of that. Oh yeah I forgot to mention, there are teams, and they're vying for being the best team. The History of the BugBots Project: The idea origonated some time during Danny's and my senor year in High School (the basic idea may have started years earlier than that, but we never actually tried writing it until '98). In all reality, this is the third incarnation of BugBots, the first was such an utter failure that we've practaclly stricken it from the reccord, The second actually ran, but it had some bug where the blue team always won, even from the first time it was run we noticed the problem. The first time all of the blue 'Bots ran straight towards the red ones and slaughtered them. It was slower than molasses, but other than that a complete success (it actually ran).

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