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         Computer Mathematics:     more books (100)
  1. People and Ideas in Theoretical Computer Science (Discrete Mathematics and Theoretical Computer Science)
  2. Mathematics for 3D Game Programming & Computer Graphics (Game Development Series) by Eric Lengyel, 2001-12-18
  3. Mathematics and Computer Science III: Algorithms, Trees, Combinatorics and Probabilities (Trends in Mathematics) (v. 3)
  4. Essentials of Discrete Mathematics (Jones and Bartlett Publishers Series in Mathematics) by David J. Hunter, 2008-11-20
  5. Elements of Computer Algebra With Applications by Alkiviadis G. Akritas, 1989-03-30
  6. Mathematics and Physics for Programmers (Game Development Series) by Danny Kodicek, 2005-05
  7. Rational Algebraic Curves: A Computer Algebra Approach (Algorithms and Computation in Mathematics) by J. Rafael Sendra, Franz Winkler, et all 2007-11-08
  8. Mathematics for Computer Graphics (Cambridge Tracts in Theoretical Computer Science) by S. G. Hoggar, 1993-02-26
  9. Recursive Function Theory and Logic (Computer Science and Applied Mathematics) by Ann Yasuhara, 1971-06
  10. Extremal Combinatorics: With Applications in Computer Science (Texts in Theoretical Computer Science. An EATCS Series) by Stasys Jukna, 2010-11-02
  11. Numerical Linear Algebra on High-Performance Computers (Software, Environments and Tools) by Jack J. Dongarra, Iain S. Duff, et all 1987-01-01
  12. Linear Geometry with Computer Graphics (Pure and Applied Mathematics) by John Loustau, Meighan Dillon, 1992-12-16
  13. A Primer of Discrete Mathematics by Daniel Talbot Finkbeiner, 1987-01
  14. Maple Computer Guide for Advanced Engineering Mathematics (8th Ed.) by Erwin Kreyszig, 2000-08-31

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